Difference between revisions of "Thump cannon"

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== Analysis ==
 
== Analysis ==
Due to Thump damage's multipliers, thump cannon are only moderately damaging to living targets but do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of granite wall, and only two are required to breach plasteel. The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage.
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Due to Thump damage's multipliers, thump cannon are only moderately damaging to living targets but do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of wood wall, and three can breach any wall short of [[plasteel]]. The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage.
  
 
{{Weapon Stats Table}}
 
{{Weapon Stats Table}}
Note that while the other qualities are defined by the game code and can be spawned in with dev mode, only Poor, Normal, and Good quality thump cannon will ever spawn in-game naturally.
 
  
 
== Version history ==
 
== Version history ==

Revision as of 01:45, 17 May 2023

Thump cannon

Thump cannon

A breaching explosive launcher used by mechanoids. It fires a concussion bomb that is extremely effective against walls and structures, but does much less damage to small targets.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Weapon Class
Mechanoid
Market Value
1400 Silver
Mass
20 kg

Ranged Combat

Mode
Single-Shot
Damage
9 dmg (Thump)
Armor penetration
13%
Warm-Up
60 ticks (1 sec)
Cooldown
240 ticks (4 secs)
Range
24.9 tile(s)
Accuracy
80% - 87% - 77% - 64%
Velocity
50 (m/s)
Miss Radius
1.9 tile(s)
Blast Radius
1.1
DPS
1.8
Stopping power
3

Melee Combat

Melee Attack 1
Barrel
9 dmg (Blunt)
13% AP
2.6 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Poke)
13% AP
2.6 seconds cooldown
Technical
Has Quality
False
weaponTags
MechanoidGunBreach


The thump cannon is a mechanoid-only weapon equipped on termites with a low base damage rating but with exceptional damage multipliers against buildings.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition

Thump cannons spawn on all termites. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary

Thump cannons do Thump damage which has a 15x damage multiplier to impassable buildings, 7.5x multiplier to passable buildings, a 4x multiplier against plants. Furthermore, walls and natural rock walls have a further 2x multiplier when taking Thump damage resulting in a 30x multiplier. Thus, for base damage before quality modifiers, the thump cannon deals:

  • Pawns: 9
  • Impassable buildings: 135
  • Passable buildings: 67.5
  • Plants: 36
  • Walls & natural rock walls: 270

For the purposes of armor calculation, thump cannons are considered Sharp damage.

Analysis

Due to Thump damage's multipliers, thump cannon are only moderately damaging to living targets but do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of wood wall, and three can breach any wall short of plasteel. The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage.

Attack table

Ranged

  • Thump cannon
    Thump cannon
    Dam. AP DPS
    (Optimal)
    Market
    value
    9 13% 1.8 1400 Silver

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Thump cannon Thump cannon Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    3.91 12.25% 9 2.6s 13% 3.46 12.5% 9 2.6s 13% 3.46 12.5% 8.2 2s 12% 4.1 37.5% 100 1400 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history