Difference between revisions of "Hemopump"
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Hemopumps increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat. | Hemopumps increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat. | ||
− | How useful this is will depend on playstyle, but the boost is modest either way. Usually, [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] are stronger boosts. A few extra uses of abilities like [[Genes#Coagulate|Coagulate]] can help. But the starting capacity is 100, and the most expensive ability is only 20 Hemogen, so you must be using 80 Hemogen between refills. Even if you are using 80 Hemogen (e.g. 4 Coagulates in a row), each hemopump only adds a | + | How useful this is will depend on playstyle, but the boost is modest either way. Usually, [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] are stronger boosts. A few extra uses of abilities like [[Genes#Coagulate|Coagulate]] can help. But the starting capacity is 100, and the most expensive ability is only 20 Hemogen, so you must be using 80 Hemogen between refills. Even if you are using 80 Hemogen (e.g. 4 Coagulates in a row), each hemopump only adds a few uses of Longjump, or 1 use of the other abilities. |
Hemopumps are one of two deathrest buildings without a connection cap. If a pawn has a high building capacity, and the other buildings have reached their maximum, you might as well use one. It has a small niche for long [[caravan]]s, extending the time where [[conceited noble]]{{RoyaltyIcon}} pawns with [[Genes#Hemogen drain|Hemogen Drain]] can last without bloodfeeding or facing penalties from eating [[hemogen pack]]s. | Hemopumps are one of two deathrest buildings without a connection cap. If a pawn has a high building capacity, and the other buildings have reached their maximum, you might as well use one. It has a small niche for long [[caravan]]s, extending the time where [[conceited noble]]{{RoyaltyIcon}} pawns with [[Genes#Hemogen drain|Hemogen Drain]] can last without bloodfeeding or facing penalties from eating [[hemogen pack]]s. |
Revision as of 04:41, 24 November 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Hemopump
This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -100 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 5,000 ticks (1.39 mins)
The hemopump is a deathrest building added by the Biotech DLC that allows Hemogenic deathresters to store more hemogen.
Acquisition
Hemopumps can be constructed once the Deathrest research project has been completed. Each requires 100 Steel, 4 Components, 5 Hemogen packs, 5,000 ticks (1.39 mins) of work, and a Construction skill of 4.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?. |
Active hemopumps require a pawn capable of deathrest and must be connected to a deathrest casket. Each hemopump consumes 100W of power and 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The pump will be automatically refueled by a haulers so long as auto-refueling is enabled.
If the deathrest is not interupted, the hemopump increases the amount of Hemogen the pawn can store by +25 until the next deathrest. A hemogenic pawn can store 100 hemogen before modifiers.
Like other deathrest buildings, a hemopump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum. There is no explicit limit to the number of hemopumps a pawn can connect to, but each pawn has an upper limit of 20 connected buildings at a time.
Analysis
Hemopumps increase the amount of Hemogen a Hemogenic pawn can store, allowing more uses of their abilities before needing to bloodfeed or consume a hemogen pack. Most of these abilities are related to combat.
How useful this is will depend on playstyle, but the boost is modest either way. Usually, increasing move speed or decreasing deathrest time are stronger boosts. A few extra uses of abilities like Coagulate can help. But the starting capacity is 100, and the most expensive ability is only 20 Hemogen, so you must be using 80 Hemogen between refills. Even if you are using 80 Hemogen (e.g. 4 Coagulates in a row), each hemopump only adds a few uses of Longjump, or 1 use of the other abilities.
Hemopumps are one of two deathrest buildings without a connection cap. If a pawn has a high building capacity, and the other buildings have reached their maximum, you might as well use one. It has a small niche for long caravans, extending the time where conceited noble pawns with Hemogen Drain can last without bloodfeeding or facing penalties from eating hemogen packs.
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with deep drills and fabrication benches.
Gallery
Images
Audio
Working Start
Working Loop
Working Stop
Version history
- Biotech DLC Release - Added.