Difference between revisions of "Knife"
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{{Weapon Stats Table}} | {{Weapon Stats Table}} | ||
+ | |||
+ | == Styles == | ||
+ | {{Ideology|section=1}} | ||
+ | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
+ | |||
+ | <gallery> | ||
+ | Knife.png|Base variant | ||
+ | HoraxianKnife.png|Horaxian{{AnomalyIcon}} | ||
+ | </gallery> | ||
== Version history == | == Version history == |
Revision as of 01:59, 15 April 2024
Knife
One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown - Melee Attack 2
- Blade
12 dmg (Cut)
18% AP
1.5 seconds cooldown - Melee Attack 3
- Point
13 dmg (Stab)
20% AP
2 seconds cooldown
Creation
- Has Quality
- True
- weaponTags
- MedievalMeleeBasic, NeolithicMeleeBasic
The knife is a primitive, sharp melee weapon. It deals a low amount of damage, but has a short cooldown, making it friendlier to unskilled users.
Acquisition
Knives can be crafted at the crafting spot, fueled smithy or smithy with 30 Stuff (Metallic, 300 for SMVs) and 1,800 ticks (30 secs) of work. It can also be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders drops.
A plasteel knife is given at the beginning with Crashlanded scenario.
Analysis
Knives are low-tier melee weapons, being cheap and fast to produce.
Crashlanded
In the Crashlanded scenario, you receive a normal quality plasteel knife. This is roughly as strong as a normal steel longsword, and stronger than most other steel weapons of normal quality. Compared to the longsword, the knife attacks faster for less damage per hit, and is marginally worse against armor.
The quick attacks also help colonists with low melee skill, who might want to train melee due to a passion or a trait like brawler.
Naked Brutality
As you can make knives in a crafting spot, they can be useful in Naked Brutality and other low-resource scenarios. But, if you have at least 2 Crafting, short bows should be go-to weapon. As a ranged weapon, the short bow is generally better for combat, and' it lets you hunt 0% manhunter animals without getting hurt (even docile animals will retaliate if struck in melee). If wood isn't available (e.g. in an ice sheet or desert), you might have to make a knife, as they can be made out of steel.
In terms of melee weapons, Clubs are your direct crafting spot alternatives. Clubs have 2 advantages over knives: they can be made out of wood, and they have no quality. While a steel club is worse than a "normal" quality steel knife, they are better than a poor or awful knife. Also note, that as blunt weapons, clubs are less likely to cause bleeding or decapitate limbs. This makes them somewhat worse in combat, but better if you want to capture.
Considering metals other than steel: a plasteel knife (normal or better) is better than any club, and a uranium club is better than a uranium knife.
Crafting knives
You could make knives in order to train Crafting skill, but as clubs can be made of wood or stone, they are generally the better option. Once an electric smithy is available, plate armor requires more work and can be made out of wood.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Knife | Handle (Blunt) | Blade (Cut) | Point (Stab) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 7.16 | 17.43% | 6.48 | 2s | 9.36% | 3.24 | 6.25% | 12.48 | 1.5s | 18.72% | 8.32 | 75% | 13.52 | 2s | 20.8% | 6.76 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 19 |
Awful | Gold | 4.53 | 11% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 7.2 | 1.5s | 10.8% | 4.8 | 75% | 7.8 | 2s | 12% | 3.9 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 1505 |
Awful | Plasteel | 7.46 | 15.07% | 6.48 | 1.6s | 9.36% | 4.05 | 6.25% | 10.56 | 1.2s | 15.84% | 8.8 | 75% | 11.44 | 1.6s | 17.6% | 7.15 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 142 |
Awful | Silver | 5.01 | 12.18% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 8.16 | 1.5s | 12.24% | 5.44 | 75% | 8.84 | 2s | 13.6% | 4.42 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 153 |
Awful | Steel | 5.74 | 13.95% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 9.6 | 1.5s | 14.4% | 6.4 | 75% | 10.4 | 2s | 16% | 5.2 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 32 |
Awful | Uranium | 5.86 | 15.46% | 10.8 | 2.2s | 15.6% | 4.91 | 6.25% | 10.56 | 1.65s | 15.84% | 6.4 | 75% | 11.44 | 2.2s | 17.6% | 5.2 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 96 |
Poor | Bioferrite | 7.98 | 19.42% | 7.29 | 2s | 10.53% | 3.65 | 6.25% | 14.04 | 1.5s | 21.06% | 9.36 | 75% | 15.21 | 2s | 23.4% | 7.61 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 29 |
Poor | Gold | 5.02 | 12.19% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 8.1 | 1.5s | 12.15% | 5.4 | 75% | 8.78 | 2s | 13.5% | 4.39 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 2255 |
Poor | Plasteel | 8.29 | 16.76% | 7.29 | 1.6s | 10.53% | 4.56 | 6.25% | 11.88 | 1.2s | 17.82% | 9.9 | 75% | 12.87 | 1.6s | 19.8% | 8.04 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 215 |
Poor | Silver | 5.56 | 13.52% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 9.18 | 1.5s | 13.77% | 6.12 | 75% | 9.95 | 2s | 15.3% | 4.97 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 230 |
Poor | Steel | 6.38 | 15.51% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 10.8 | 1.5s | 16.2% | 7.2 | 75% | 11.7 | 2s | 18% | 5.85 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 48 |
Poor | Uranium | 6.52 | 17.2% | 12.15 | 2.2s | 17.55% | 5.52 | 6.25% | 11.88 | 1.65s | 17.82% | 7.2 | 75% | 12.87 | 2.2s | 19.8% | 5.85 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 144 |
Normal | Bioferrite | 8.79 | 21.41% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 15.6 | 1.5s | 23.4% | 10.4 | 75% | 16.9 | 2s | 26% | 8.45 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 39 |
Normal | Gold | 5.51 | 13.38% | 9 | 2s | 13% | 4.5 | 6.25% | 9 | 1.5s | 13.5% | 6 | 75% | 9.75 | 2s | 15% | 4.88 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 3005 |
Normal | Plasteel | 9.13 | 18.46% | 8.1 | 1.6s | 11.7% | 5.06 | 6.25% | 13.2 | 1.2s | 19.8% | 11 | 75% | 14.3 | 1.6s | 22% | 8.94 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 285 |
Normal | Silver | 6.11 | 14.85% | 9 | 2s | 13% | 4.5 | 6.25% | 10.2 | 1.5s | 15.3% | 6.8 | 75% | 11.05 | 2s | 17% | 5.53 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 305 |
Normal | Steel | 7.02 | 17.06% | 9 | 2s | 13% | 4.5 | 6.25% | 12 | 1.5s | 18% | 8 | 75% | 13 | 2s | 20% | 6.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 64 |
Normal | Uranium | 7.18 | 18.94% | 13.5 | 2.2s | 19.5% | 6.14 | 6.25% | 13.2 | 1.65s | 19.8% | 8 | 75% | 14.3 | 2.2s | 22% | 6.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 192 |
Good | Bioferrite | 9.61 | 23.4% | 8.91 | 2s | 12.87% | 4.46 | 6.25% | 17.16 | 1.5s | 25.74% | 11.44 | 75% | 18.59 | 2s | 28.6% | 9.3 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 48 |
Good | Gold | 5.99 | 14.56% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 9.9 | 1.5s | 14.85% | 6.6 | 75% | 10.73 | 2s | 16.5% | 5.36 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 3505 |
Good | Plasteel | 9.97 | 20.15% | 8.91 | 1.6s | 12.87% | 5.57 | 6.25% | 14.52 | 1.2s | 21.78% | 12.1 | 75% | 15.73 | 1.6s | 24.2% | 9.83 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 355 |
Good | Silver | 6.66 | 16.19% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 11.22 | 1.5s | 16.83% | 7.48 | 75% | 12.16 | 2s | 18.7% | 6.08 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 385 |
Good | Steel | 7.65 | 18.62% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 13.2 | 1.5s | 19.8% | 8.8 | 75% | 14.3 | 2s | 22% | 7.15 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 79 |
Good | Uranium | 7.84 | 20.69% | 14.85 | 2.2s | 21.45% | 6.75 | 6.25% | 14.52 | 1.65s | 21.78% | 8.8 | 75% | 15.73 | 2.2s | 24.2% | 7.15 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 240 |
Excellent | Bioferrite | 10.42 | 25.39% | 9.72 | 2s | 14.04% | 4.86 | 6.25% | 18.72 | 1.5s | 28.08% | 12.48 | 75% | 20.28 | 2s | 31.2% | 10.14 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 58 |
Excellent | Gold | 6.48 | 15.75% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 10.8 | 1.5s | 16.2% | 7.2 | 75% | 11.7 | 2s | 18% | 5.85 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 4005 |
Excellent | Plasteel | 10.8 | 21.85% | 9.72 | 1.6s | 14.04% | 6.08 | 6.25% | 15.84 | 1.2s | 23.76% | 13.2 | 75% | 17.16 | 1.6s | 26.4% | 10.73 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 425 |
Excellent | Silver | 7.21 | 17.52% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 12.24 | 1.5s | 18.36% | 8.16 | 75% | 13.26 | 2s | 20.4% | 6.63 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 460 |
Excellent | Steel | 8.29 | 20.18% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 14.4 | 1.5s | 21.6% | 9.6 | 75% | 15.6 | 2s | 24% | 7.8 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 95 |
Excellent | Uranium | 8.5 | 22.43% | 16.2 | 2.2s | 23.4% | 7.36 | 6.25% | 15.84 | 1.65s | 23.76% | 9.6 | 75% | 17.16 | 2.2s | 26.4% | 7.8 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 290 |
Masterwork | Bioferrite | 13.23 | 32.28% | 11.75 | 2s | 16.97% | 5.87 | 12.5% | 22.62 | 1.5s | 33.93% | 15.08 | 75% | 24.51 | 2s | 37.7% | 12.25 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 97 |
Masterwork | Gold | 7.7 | 18.72% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 13.05 | 1.5s | 19.58% | 8.7 | 75% | 14.14 | 2s | 21.75% | 7.07 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 5005 |
Masterwork | Plasteel | 14.17 | 27.64% | 11.75 | 1.6s | 16.97% | 7.34 | 12.5% | 19.14 | 1.2s | 28.71% | 15.95 | 75% | 20.74 | 1.6s | 31.9% | 12.96 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 710 |
Masterwork | Silver | 8.58 | 20.86% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 14.79 | 1.5s | 22.19% | 9.86 | 75% | 16.02 | 2s | 24.65% | 8.01 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 765 |
Masterwork | Steel | 9.89 | 24.07% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 17.4 | 1.5s | 26.1% | 11.6 | 75% | 18.85 | 2s | 29% | 9.43 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 159 |
Masterwork | Uranium | 10.16 | 26.79% | 19.58 | 2.2s | 28.28% | 8.9 | 6.25% | 19.14 | 1.65s | 28.71% | 11.6 | 75% | 20.74 | 2.2s | 31.9% | 9.43 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 480 |
Legendary | Bioferrite | 15.05 | 36.73% | 13.37 | 2s | 19.31% | 6.68 | 12.5% | 25.74 | 1.5s | 38.61% | 17.16 | 75% | 27.89 | 2s | 42.9% | 13.94 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 194 |
Legendary | Gold | 8.67 | 21.09% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 14.85 | 1.5s | 22.28% | 9.9 | 75% | 16.09 | 2s | 24.75% | 8.04 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 6005 |
Legendary | Plasteel | 16.12 | 31.45% | 13.37 | 1.6s | 19.31% | 8.35 | 12.5% | 21.78 | 1.2s | 32.67% | 18.15 | 75% | 23.6 | 1.6s | 36.3% | 14.75 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1420 |
Legendary | Silver | 9.67 | 23.53% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 16.83 | 1.5s | 25.25% | 11.22 | 75% | 18.23 | 2s | 28.05% | 9.12 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 1530 |
Legendary | Steel | 11.17 | 27.18% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 19.8 | 1.5s | 29.7% | 13.2 | 75% | 21.45 | 2s | 33% | 10.73 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 315 |
Legendary | Uranium | 11.48 | 30.28% | 22.28 | 2.2s | 32.18% | 10.13 | 6.25% | 21.78 | 1.65s | 32.67% | 13.2 | 75% | 23.6 | 2.2s | 36.3% | 10.73 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 960 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Styles
This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- 0.7.581 - Added