Difference between revisions of "Wall torch lamp"
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== Summary == | == Summary == | ||
{{Stub|section=1|reason=Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.}} | {{Stub|section=1|reason=Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.}} | ||
+ | [[File:Wall torch lamp illumination area.png|300px|thumb|left|The white area (4-5 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (5th or 6th tile) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] | ||
A wall torch lamp outputs [[light]] in a 9-tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} | A wall torch lamp outputs [[light]] in a 9-tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} | ||
Revision as of 05:20, 12 July 2024
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Wall torch lamp
A wall-mounted wooden torch for lighting an area. It is not as bright as a regular torch lamp, but it can be mounted on walls. Produces a small amount of heat.
Base Stats
- Style Dominance
- 5
- HP
- 50
- Flammability
- 0%
- Path Cost
- 0 (100%)
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Cover Effectiveness
- 15%
- Edifice
- false
- Terrain Affordance
- Light
- Light Radius
- 6.38
- Heat Per Second
- 3.5
- Stops Heating At
- 23 °C (73.4 °F)
Creation
- Work To Make
- 100 ticks (1.67 secs)
- Deconstruct yield
- nothing
- Destroy yield
- nothing
The wall torch lamp is wall-mounted piece of furniture that burns wood to light an area, while also generating a small amount of heat. It is a wall-mounted equivalent to the torch lamp, providing less light in return for not taking up a tile.
Acquisition
Wall torch lamps can be constructed, each requiring 15 Wood and 100 ticks (1.67 secs) of work modified by the construction speed of the builder.
Once constructed, they cannot be re-installed, they can only be deconstructed.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with Wall lamp - templatize if necessary.. |
A wall torch lamp outputs light in a 9-tile radius, with the nearest 6.378 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]
The wall torch lamp consumes 2 wood per day as long as it is lit. It can hold up to 20 wood at a time, for a maximum run time of 10 days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a haulers as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case no wood is recovered, regardless of any "fuel" remaining.
If under the rain and unroofed, it consumes an additional 0.0006 wood per 1 tick (0.02 secs), or 38 wood per day. It therefore lasts for 12.63 hours if in constant rain.
Analysis
? Doesn't take a tile, produces less light, consumes the same wood/time.
Styles
This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- 1.5.4062 - Added.