Difference between revisions of "Flood light"

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(Added a summary noting that the larger light radius is the only reason to use and pointing out the enhanced costs to build and power.)
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== Summary ==
 
== Summary ==
 
{{Stub|section=1|reason=General. See [[Standing lamp]] for example}}
 
{{Stub|section=1|reason=General. See [[Standing lamp]] for example}}
 +
Flood lights require substantially more steel to build and power to run than standing lamps (50 steel vs 20 steel, and 100 W vs 30 W). Although flood lights provide a larger light radius, the maximum light intensity is still only 50%. That is, one cannot be used as a grow light and, if using [[Anomaly DLC]], they aren't any better for containing entities. As a result, the increased light radius is the only reason to choose a flood light over another type of light fixture.
  
 
== Advanced lights ==
 
== Advanced lights ==

Revision as of 00:15, 4 May 2024

Flood light

Flood light

A high-intensity light that's good for large outdoor spaces.

Base Stats

Type
BuildingFurniture
Market Value
97 Silver [Note]
Mass
10 kg
Beauty
-5
HP
120
Flammability
0%
Path Cost
14 (48%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light
Power
-100 W
Light Radius
17.45

Creation

Required Research
Advanced lights
Work To Make
600 ticks (10 secs)
Resources to make
Steel 50
Deconstruct yield
Steel 25
Destroy yield
nothing

A flood light is a furniture item that produces light in a wide radius.

Acquisition

Flood lights can be constructed once the advanced lights research project has been completed. Each requires Steel 50 Steel and 600 ticks (10 secs) of work modified by the construction speed of the builder.

Summary

Flood lights require substantially more steel to build and power to run than standing lamps (50 steel vs 20 steel, and 100 W vs 30 W). Although flood lights provide a larger light radius, the maximum light intensity is still only 50%. That is, one cannot be used as a grow light and, if using Anomaly DLC, they aren't any better for containing entities. As a result, the increased light radius is the only reason to choose a flood light over another type of light fixture.

Advanced lights

With the Advanced lights research, the power cost of flood lights are halved, to 50W of power. Note that flood lights require Advanced Lights to construct, so they will only require 100W if you acquire them some other way. Lights can also be changed to a variety of different colors, which have no gameplay effect. Lights of different colors will blend together.

  • (pre 1.4) Combining different colored lights for a "rainbow" feel to your colony. Light % is not additive above the maximum that single colored lights provide.
  • Interface for choosing a lamp's color.
  • Gizmos that appear when selecting a lamp with the advanced lights research completed.

Analysis

?

Version history