Difference between revisions of "Flood light"
(Added a summary noting that the larger light radius is the only reason to use and pointing out the enhanced costs to build and power.) |
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== Summary == | == Summary == | ||
{{Stub|section=1|reason=General. See [[Standing lamp]] for example}} | {{Stub|section=1|reason=General. See [[Standing lamp]] for example}} | ||
+ | Flood lights require substantially more steel to build and power to run than standing lamps (50 steel vs 20 steel, and 100 W vs 30 W). Although flood lights provide a larger light radius, the maximum light intensity is still only 50%. That is, one cannot be used as a grow light and, if using [[Anomaly DLC]], they aren't any better for containing entities. As a result, the increased light radius is the only reason to choose a flood light over another type of light fixture. | ||
== Advanced lights == | == Advanced lights == |
Revision as of 00:15, 4 May 2024
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Flood light
A high-intensity light that's good for large outdoor spaces.
Base Stats
- Mass
- 10 kg
- Beauty
- -5
- HP
- 120
- Flammability
- 0%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Power
- -100 W
- Light Radius
- 17.45
Creation
- Required Research
- Advanced lights
- Work To Make
- 600 ticks (10 secs)
- Destroy yield
- nothing
A flood light is a furniture item that produces light in a wide radius.
Acquisition
Flood lights can be constructed once the advanced lights research project has been completed. Each requires 50 Steel and 600 ticks (10 secs) of work modified by the construction speed of the builder.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. See Standing lamp for example. |
Flood lights require substantially more steel to build and power to run than standing lamps (50 steel vs 20 steel, and 100 W vs 30 W). Although flood lights provide a larger light radius, the maximum light intensity is still only 50%. That is, one cannot be used as a grow light and, if using Anomaly DLC, they aren't any better for containing entities. As a result, the increased light radius is the only reason to choose a flood light over another type of light fixture.
Advanced lights
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors. |
With the Advanced lights research, the power cost of flood lights are halved, to 50W of power. Note that flood lights require Advanced Lights to construct, so they will only require 100W if you acquire them some other way. Lights can also be changed to a variety of different colors, which have no gameplay effect. Lights of different colors will blend together.
Analysis
?
Version history
- 1.5.4062 - Added.