Difference between revisions of "Chicken"
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Chickens are nearly identical to [[duck]]s. Ducks provide the same yield in both meat and eggs. But ducks consume 20% more nutrition, so they are inferior as livestock. | Chickens are nearly identical to [[duck]]s. Ducks provide the same yield in both meat and eggs. But ducks consume 20% more nutrition, so they are inferior as livestock. | ||
− | ===Eggs=== | + | === Eggs === |
An adult hen consumes {{P|Real Hunger Rate}} nutrition per day, and produces {{#vardefineecho:egg_nutr_per_day|{{#expr:{{P|Eggs Per Clutch Average}}/{{P|Egg Laying Interval}}*{{Q|Chicken egg (unfert.)|Nutrition}}}}}} nutrition of eggs each day. This results in a nutrition efficiency of {{%|{{#var:egg_nutr_per_day}}/({{P|Base Hunger Rate}}*1.6) round 3}} when unfertilized eggs are eaten. [[Overeating]], and the existence of roosters, will lower nutrition efficiency in practice. | An adult hen consumes {{P|Real Hunger Rate}} nutrition per day, and produces {{#vardefineecho:egg_nutr_per_day|{{#expr:{{P|Eggs Per Clutch Average}}/{{P|Egg Laying Interval}}*{{Q|Chicken egg (unfert.)|Nutrition}}}}}} nutrition of eggs each day. This results in a nutrition efficiency of {{%|{{#var:egg_nutr_per_day}}/({{P|Base Hunger Rate}}*1.6) round 3}} when unfertilized eggs are eaten. [[Overeating]], and the existence of roosters, will lower nutrition efficiency in practice. | ||
Note that slaughtering chicks gives more nutrition than eating unhatched eggs (0.6 from meat rather than {{Q|Chicken egg (fert.)|Nutrition}} from 1 egg). Note that a rooster has to fertilize each hen, that hens have to be slaughtered, and that a butcher's yields are multiplied by [[Butchery Efficiency]]. So if you don't have a skilled cook, eggs may be better for nutrition. Also, eggs are vegetarian. | Note that slaughtering chicks gives more nutrition than eating unhatched eggs (0.6 from meat rather than {{Q|Chicken egg (fert.)|Nutrition}} from 1 egg). Note that a rooster has to fertilize each hen, that hens have to be slaughtered, and that a butcher's yields are multiplied by [[Butchery Efficiency]]. So if you don't have a skilled cook, eggs may be better for nutrition. Also, eggs are vegetarian. | ||
− | ===Meat=== | + | === Meat === |
When slaughtered, a chicken yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.1*140}}}}}} meat as a chick; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} as an adult. No leather is yielded. | When slaughtered, a chicken yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.1*140}}}}}} meat as a chick; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} as an adult. No leather is yielded. | ||
Revision as of 01:03, 16 July 2024
Chicken
The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 30
- Move Speed
- 2.1 c/s
- Health Scale
- 35% HP
- Body Size
- 0.3
- Mass - Baby
- 1.8 kg
- Mass - Juvenile
- 9 kg
- Mass - Adult
- 18 kg
- Carrying Capacity
- 23 kg
- Filth Rate
- 4
- Hunger Rate
- 0.22 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 6 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 7 days
- Mate Interval
- 8 hours
- Maturity Age
- 0.2 years (12 days)
- Juvenile Age
- 0.12 years (7.2 days)
- Comfortable Temp Range
- -10 °C – 40 °C (14 °F – 104 °F)
Production
- Meat Yield
- 42 chicken meat
- Eggs Per Clutch
- 1 to 1
- Egg Laying Interval
- 1 days
- Can Lay Unfertilized Eggs
- true
Melee Combat
- Attack 1
- Feet
2 dmg (Scratch)
3 % AP
1.5 second cooldown - Attack 2
- Beak
3 dmg (Bite)
4 % AP
2 second cooldown - Attack 3
- Head
1 dmg (Blunt)
1 % AP
1.5 second cooldown
0.2 chance factor - Average DPS
- 0.72
- tradeTags
- AnimalFarm, AnimalCommon
Chickens can not be found in the wild; they must be bought from a merchant or join the colony in a self-taming event. Males of the species are referred to as Roosters and can be distinguished by their ruddy brown coloration, while females are referred to as Hens and are white. Babies of either gender are bright yellow and referred to as Chicks.
Summary
Chickens are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.
A female chicken produces 1 egg every 1 day. Chickens can lay both unfertilized and fertilized eggs, depending on if it has mated with a rooster.
Analysis
Chickens are the best animal for egg production, and one of the best animals for meat production.
Chickens grow very quickly, taking only 12 days to mature, placing them among the fastest-growing animals. Combined with their incredibly fast reproduction rate of 1 offspring per day, a population of chickens can rapidly explode from a single rooster and hen, theoretically increasing to a population of 1200 adults within the span of just a year. Once the population explosion gets going, the population will double every approximately 5.7 days.
Chickens are nearly identical to ducks. Ducks provide the same yield in both meat and eggs. But ducks consume 20% more nutrition, so they are inferior as livestock.
Eggs
An adult hen consumes 0.22 nutrition per day, and produces 0.25 nutrition of eggs each day. This results in a nutrition efficiency of 111.6% when unfertilized eggs are eaten. Overeating, and the existence of roosters, will lower nutrition efficiency in practice.
Note that slaughtering chicks gives more nutrition than eating unhatched eggs (0.6 from meat rather than 0.25 from 1 egg). Note that a rooster has to fertilize each hen, that hens have to be slaughtered, and that a butcher's yields are multiplied by Butchery Efficiency. So if you don't have a skilled cook, eggs may be better for nutrition. Also, eggs are vegetarian.
Meat
When slaughtered, a chicken yields 12 meat as a chick; 26 as a juvenile; or 42 as an adult. No leather is yielded.
When chicks are slaughtered, an always-fertilized hen produces 0.6 nutrition per day, resulting in a nutrition efficiency of 267.9% for the hen alone, or 178.6% when accounting for the 2:1 hen:rooster ratio needed to achieve a good fertilization rate.
As a chick grows into adulthood, it will consume 1.45 nutrition in total, and will yield 1.5 more nutrition when slaughtered than it would as a baby. Due to the effects of overeating, letting chickens grow up is a slight malus to meat yield. Despite being slightly worse, you may prefer to let chicks grow up, as slaughtering adult chickens takes less work.
Chickens are the best pen animal for nutritional efficiency. The main competitors are the ibex and tortoise. Ibex are less efficient, but take far less slaughtering work. Tortoises aren't pen animals, meaning they must be re-tamed over time, but are even better for nutrition.
Kill-focused
Chicken's rapid reproduction makes them good fodder for the Kill-focused persona trait. This persona trait grants +20% psyfocus whenever its wielder kills any pawn, even when slaughtering chickens or chicks. A coop can allow rapid use of psycasts, such as word of inspiration, which would otherwise be limited by psyfocus.
Training
Chickens lack the intelligence for training.
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 14 | 1 | 100% | 19% | N/A[4] | - | Death | |
Tail | 3.5 | 1 | 10% | 10% | Body | - | - | |
Spine | 8.75 | 1 | 5% | 5% | Body | Moving |
−100% Moving[5] | |
Stomach | 7 | 1 | 4% | 4% | Body | Digestion |
−50% Digestion | |
Heart | 5.25 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
Lung | 5.25 | 2 | 4% | 4% | Body | Breathing |
−50% Breathing. Death if both lost. | |
Kidney | 5.25 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost. | |
Liver | 7 | 1 | 5% | 5% | Body | Digestion |
−50% Digestion | |
Neck | 8.75 | 1 | 20% | 5% | Body | Eating Talking Breathing |
Death | |
Head | 8.75 | 1 | 75% | 3.1% | Neck | - | Death | |
Skull | 8.75 | 1 | 30% | 1.8% | Head | - | Cannot be destroyed. Increasing Pain based on damage. | |
Brain | 3.5 | 1 | 60% | 2.7% | Skull | Consciousness |
Death Damage always results in scarring. | |
Eye | 3.5 | 2 | 12% | 1.8% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Beak | 7 | 1 | 25% | 3.8% | Head | Eating Talking Manipulation |
−100% Manipulation −90% Eating[6] | |
Leg | 10.5 | 2 | 10% | 5% | Body | Moving |
−50% Moving. −100% if both lost. | |
Foot | 8.75 | 2 | 50% | 5% | Leg | Moving |
−50% Moving. −100% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ Note that eating won't go below 10%.
Gallery
Version history
- 0.12.906 - Added
- Alpha 17 - Prior to Alpha 17, chickens were one of the fastest reproducing animals in the game. However, they were nerfed in Alpha 17 in both body size and breeding rate, making them significantly less efficient than they used to be. In fact, after Alpha 17, it was much more nutrition-efficient to farm snowhares for meat and cows for milk.
- 1.3:
- Egg interval: 2 -> 1
- Base hunger rate: 0.35 -> 0.14
- Maturity age: 0.3 -> 0.2