Difference between revisions of "Slugthrower"
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== Analysis == | == Analysis == | ||
− | {{ | + | With mediocre range and abysmal {{DPS}} and accuracy, the slugthrower was not intended to be a serious weapon. Even opportunity cost of placing a non-combat mechanoid on the firing line might be sufficient to disqualify it from use. While the melee DPS is significantly higher, it is still mediocre and the fragility of the mech it was used on made it a bad idea in all but the most dire emergencies. |
+ | |||
+ | Ultimately its removal did little to affect the game balance beyond removing a potential "noob trap". | ||
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{{Weapon Stats Table}} | {{Weapon Stats Table}} |
Revision as of 04:11, 21 November 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Slugthrower
A compact single-shot slug thrower designed to be mounted on a light combat mechanoid.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 12 dmg (Bullet)
- Armor penetration
- 18%
- Warm-Up
- 18 ticks (0.3 secs)
- Cooldown
- 240 ticks (4 secs)
- Range
- 19.9 tile(s)
- Accuracy
- 20% - 30% - 40% - 95%
- Velocity
- 70 (m/s)
- DPS
- 2.79
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
- Has Quality
- False
- weaponTags
- MechanoidGunSlugthrower
The slugthrower is an mechanoid-only ranged weapon added by the Biotech DLC. It was the main armament of the fabricor and constructoid but was removed from both of these mechs.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Slugthrowers currently spawn on no pawns in game. Even when it did, it was not possible to obtain it directly in normal play.
Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Analysis
With mediocre range and abysmal DPS and accuracy, the slugthrower was not intended to be a serious weapon. Even opportunity cost of placing a non-combat mechanoid on the firing line might be sufficient to disqualify it from use. While the melee DPS is significantly higher, it is still mediocre and the fragility of the mech it was used on made it a bad idea in all but the most dire emergencies.
Ultimately its removal did little to affect the game balance beyond removing a potential "noob trap".
Attack table
Ranged
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Slugthrower | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
3.91 | 12.38% | 9 | 2.6s | 13.5% | 3.46 | 12.5% | 9 | 2.6s | 13.5% | 3.46 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 1000 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Biotech DLC Release - Added.
- 1.4.3555 - Constructoids no longer wield slugthrowers.
- ? (Prior to 6/Dec/2022) - Fabricors no longer wield slugthrowers.