Difference between revisions of "Bolt-action rifle"
PigeonGuru (talk | contribs) |
XeoNovaDan (talk | contribs) (Mostly re-written. Ran out of time to do an assault rifle 1v1 test and a new set of graphs, so those will have to come at a later point.) |
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|name = Bolt-action rifle | |name = Bolt-action rifle | ||
|image = SurvivalRifle.png|Bolt-action rifle | |image = SurvivalRifle.png|Bolt-action rifle | ||
− | |description = "Ancient bolt-action rifle. Good range, good power, low rate of fire." | + | |description = "Ancient pattern bolt-action rifle. Good range, good power, low rate of fire." |
|type = Equipment | |type = Equipment | ||
|type2 = Weapons | |type2 = Weapons | ||
Line 10: | Line 10: | ||
|range = 37 | |range = 37 | ||
|warmup = 114 | |warmup = 114 | ||
− | |cooldown = 75 | + | |cooldown = 75 |
|accuracyTouch = 75 | |accuracyTouch = 75 | ||
|accuracyShort = 96 | |accuracyShort = 96 | ||
Line 19: | Line 19: | ||
|burst = 1 | |burst = 1 | ||
|DPS = DPS | |DPS = DPS | ||
− | |sell = {{icon|silver| | + | |sell = {{icon|silver|265}} |
|buy = {{icon|steel|60}} + {{icon|component|3}} | |buy = {{icon|steel|60}} + {{icon|component|3}} | ||
|mass base = 3.5 | |mass base = 3.5 | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
− | The | + | {{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; long range and very high accuracy.}} |
+ | ===Combat Performance=== | ||
+ | It'll take 3 shots to the torso to kill an unarmored human with a bolt-action rifle, or around 5 shots against a human with a normal [[armor vest]]. The bolt-action rifle can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human. Without factoring in any cover or shooter's accuracy, the bolt-action rifle has an average time to down of around 12.4 seconds against unarmored people or 17.3 seconds against a person with an armor vest. | ||
− | + | Since the bolt-action rifle has a long range, a fairly long time between shots and should be used at a minimum of 12 cells to make the most out of it, the bolt-action rifle is a fairly skill-heavy weapon. A healthy level 9 traitless shooter, level 5 careful shooter or level 11 trigger-happy can somewhat efficiently use the bolt-action rifle up to 26 cells. However, a level 15 traitless shooter, 12 careful shooter or level 16 trigger-happy is advisable to efficiently use the bolt-action rifle up to its maximum range of 37 cells. | |
+ | |||
+ | On average, the bolt-action rifle is best paired with a careful shooter up to level 11, then with a trigger-happy shooter beyond that point. | ||
+ | |||
+ | |||
+ | ====Melee Combat==== | ||
+ | A bolt-action rifle has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay. | ||
+ | |||
+ | |||
+ | All possible melee attacks with a bolt-action rifle: | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Tool | ||
+ | !Attack | ||
+ | !Damage Type | ||
+ | !Power | ||
+ | !Cooldown | ||
+ | !Likelihood | ||
+ | !Base DPS | ||
+ | !Armored DPS | ||
+ | |- | ||
+ | !Overall | ||
+ | !- | ||
+ | !- | ||
+ | !9.69 | ||
+ | !1.869s | ||
+ | !- | ||
+ | !5.181 | ||
+ | !4.767 | ||
+ | |- newline | ||
+ | |Stock | ||
+ | |Smash | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |1.8s | ||
+ | |31% | ||
+ | |5 | ||
+ | |4.6 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Smash | ||
+ | |Blunt | ||
+ | |10 | ||
+ | |1.9s | ||
+ | |34.5% | ||
+ | |5.263 | ||
+ | |4.842 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |10 | ||
+ | |1.9s | ||
+ | |34.5% | ||
+ | |5.263 | ||
+ | |4.842 | ||
+ | |} | ||
===Obtaining=== | ===Obtaining=== | ||
− | Bolt-action rifles can be purchased from outlander combat suppliers | + | Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds: |
+ | |||
+ | '''Pirates:''' | ||
+ | * Scavenger - 24.1% chance (poor [[quality]] on average, 20-90% health) | ||
+ | * Pirate - 12.7% chance (normal quality on average, 40-150% health) | ||
+ | |||
+ | '''Outlanders:''' | ||
+ | * Town Guard - 12.3% chance (poor quality on average, 20-200% health) | ||
+ | |||
+ | '''Mercenaries:''' | ||
+ | * Mercenary Gunner - 14.3% chance (normal quality on average, 70-230% health) | ||
+ | |||
+ | '''Spacers:''' | ||
+ | * Space Soldier - 11.7% chance (good quality on average, 100% health) | ||
+ | |||
+ | |||
+ | Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|25000}} of work. | ||
− | A bolt-action rifle is also one of the three starting weapons | + | A bolt-action rifle is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[plasteel]] [[knife]] and a [[revolver]]. |
===Conclusion and Comparison=== | ===Conclusion and Comparison=== | ||
− | The bolt-action rifle | + | The bolt-action rifle is the most accurate standard weapon in the game, being able to hit 100% accuracy across the board by masterwork quality. Compared to the [[sniper rifle]], the bolt-action rifle has roughly half the time between shots but also slightly less than half the damage as well as an 18% deficit in range - both weapons are heavily weighted on the warmup though, meaning that their damage output sees a significant increase when paired with a trigger-happy shooter. The bolt-action rifle also has a longer time between shots than the [[greatbow]], meaning that the latter has a higher damage output potential (realized at higher quality levels) while also being significantly cheaper and only seeing a 14% range deficit - though the bolt-action rifle has superior accuracy at longer distances. |
+ | |||
+ | |||
+ | In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and [[simple helmet]]s are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor. | ||
+ | |||
+ | |||
+ | When tested in a small hilled temperate forest in the hands of six lightly-armored baseline level 8 shooters against nine decently-equipped and equally skilled pirate raiders, the bolt-action rifle puts up a decent performance, despite being substantially bottlenecked by the shooters for the majority of the time. Naturally the bolt-action rifle is best used as a support weapon due to its lack of burst fire, so the test conditions here could be considered a worse case scenario for the weapon since it's pushed completely to the forefront. | ||
+ | |||
− | + | In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the [[assault rifle]] becomes a much more effective fulfillment of that role once you start encountering mercenary raiders and research [[research#PrecisionRifling|precision rifling]]. Unless extra range really matters for your playstyle, the bolt-action rifle is usually going to be a more reliable weapon than the sniper rifle. | |
− | |||
− | |||
− | |||
− | |||
==Graphs== | ==Graphs== |
Revision as of 02:06, 1 December 2017
Bolt-action rifle
"Ancient pattern bolt-action rifle. Good range, good power, low rate of fire."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 3.5 kg
Ranged Combat
The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; long range and very high accuracy.
Combat Performance
It'll take 3 shots to the torso to kill an unarmored human with a bolt-action rifle, or around 5 shots against a human with a normal armor vest. The bolt-action rifle can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human. Without factoring in any cover or shooter's accuracy, the bolt-action rifle has an average time to down of around 12.4 seconds against unarmored people or 17.3 seconds against a person with an armor vest.
Since the bolt-action rifle has a long range, a fairly long time between shots and should be used at a minimum of 12 cells to make the most out of it, the bolt-action rifle is a fairly skill-heavy weapon. A healthy level 9 traitless shooter, level 5 careful shooter or level 11 trigger-happy can somewhat efficiently use the bolt-action rifle up to 26 cells. However, a level 15 traitless shooter, 12 careful shooter or level 16 trigger-happy is advisable to efficiently use the bolt-action rifle up to its maximum range of 37 cells.
On average, the bolt-action rifle is best paired with a careful shooter up to level 11, then with a trigger-happy shooter beyond that point.
Melee Combat
A bolt-action rifle has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
All possible melee attacks with a bolt-action rifle:
Tool | Attack | Damage Type | Power | Cooldown | Likelihood | Base DPS | Armored DPS |
---|---|---|---|---|---|---|---|
Overall | - | - | 9.69 | 1.869s | - | 5.181 | 4.767 |
Stock | Smash | Blunt | 9 | 1.8s | 31% | 5 | 4.6 |
Barrel | Smash | Blunt | 10 | 1.9s | 34.5% | 5.263 | 4.842 |
Barrel | Poke | Blunt | 10 | 1.9s | 34.5% | 5.263 | 4.842 |
Obtaining
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:
Pirates:
- Scavenger - 24.1% chance (poor quality on average, 20-90% health)
- Pirate - 12.7% chance (normal quality on average, 40-150% health)
Outlanders:
- Town Guard - 12.3% chance (poor quality on average, 20-200% health)
Mercenaries:
- Mercenary Gunner - 14.3% chance (normal quality on average, 70-230% health)
Spacers:
- Space Soldier - 11.7% chance (good quality on average, 100% health)
Bolt-action rifles can also be crafted at a machining table once the gunsmithing research has been completed; from 60 steel, 3 components and 25,000 ticks (6.94 mins) of work.
A bolt-action rifle is also one of the three starting weapons in the standard crashlanded scenario, along with a plasteel knife and a revolver.
Conclusion and Comparison
The bolt-action rifle is the most accurate standard weapon in the game, being able to hit 100% accuracy across the board by masterwork quality. Compared to the sniper rifle, the bolt-action rifle has roughly half the time between shots but also slightly less than half the damage as well as an 18% deficit in range - both weapons are heavily weighted on the warmup though, meaning that their damage output sees a significant increase when paired with a trigger-happy shooter. The bolt-action rifle also has a longer time between shots than the greatbow, meaning that the latter has a higher damage output potential (realized at higher quality levels) while also being significantly cheaper and only seeing a 14% range deficit - though the bolt-action rifle has superior accuracy at longer distances.
In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and simple helmets are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor.
When tested in a small hilled temperate forest in the hands of six lightly-armored baseline level 8 shooters against nine decently-equipped and equally skilled pirate raiders, the bolt-action rifle puts up a decent performance, despite being substantially bottlenecked by the shooters for the majority of the time. Naturally the bolt-action rifle is best used as a support weapon due to its lack of burst fire, so the test conditions here could be considered a worse case scenario for the weapon since it's pushed completely to the forefront.
In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the assault rifle becomes a much more effective fulfillment of that role once you start encountering mercenary raiders and research precision rifling. Unless extra range really matters for your playstyle, the bolt-action rifle is usually going to be a more reliable weapon than the sniper rifle.
Graphs
The below graphs assume an unmodified shooter using a Normal quality weapon.