Difference between revisions of "Shelf"
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− | + | A '''shelf''' holds two stacks of items, the default setting is to contain [[weapons]] only. Items stored in it will not deteriorate due to exposure. | |
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− | + | The shelf does not have beauty regardless of its [[quality]] and items stored on it negate the [[beauty|ugliness]] mood effect of raw materials left on the ground. | |
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− | === | + | === Usage === |
− | + | The two main purposes of this furniture are to preserve weapons close to [[defense structures]] as well as to improve crafting speed by reducing the hauling distance between raw materials and stocking of finished products, once shelves are placed by the side of production benches. | |
− | + | For example, crafting [[medicine]] requires three raw materials: cloth, herbal medicine and neutroamine which anyone might have them stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead and that's when shelves become valuable. Everything in one place is better than everything scattered all around your base. | |
− | + | === Version history === | |
− | + | In Alpha 16, it was known as the '''Equipment rack''' and couldn only store apparel, [[mortar shell]]s or, weapons. | |
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− | In Alpha 16, it was known as the '''Equipment rack''' and | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Revision as of 02:25, 21 September 2017
Shelf
A shelf holds two stacks of items, the default setting is to contain weapons only. Items stored in it will not deteriorate due to exposure.
The shelf does not have beauty regardless of its quality and items stored on it negate the ugliness mood effect of raw materials left on the ground.
Usage
The two main purposes of this furniture are to preserve weapons close to defense structures as well as to improve crafting speed by reducing the hauling distance between raw materials and stocking of finished products, once shelves are placed by the side of production benches.
For example, crafting medicine requires three raw materials: cloth, herbal medicine and neutroamine which anyone might have them stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead and that's when shelves become valuable. Everything in one place is better than everything scattered all around your base.
Version history
In Alpha 16, it was known as the Equipment rack and couldn only store apparel, mortar shells or, weapons.