Difference between revisions of "Bed"
PigeonGuru (talk | contribs) |
(Removed 'Shoddy' and 'Superior' qualities since they are no longer in the game. Updated 'Rest Effectiveness','Immunity Gain Speed Factor', 'Work to Build', 'Beauty' values. Added 'Surgery Success Chance Factor') |
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|size = 1|2 | |size = 1|2 | ||
|hp = 140 | |hp = 140 | ||
− | |beauty = | + | |beauty = 1 |
|material amount = 45 | |material amount = 45 | ||
|flammability = 1 | |flammability = 1 | ||
− | |work to build = | + | |work to build = 800 |
|comfort = 0.75 | |comfort = 0.75 | ||
|rest effectiveness = 1 | |rest effectiveness = 1 | ||
− | |immunity gain speed factor = 1.1 | + | |immunity gain speed factor = 1.07 |
+ | |surgery success chance factor = 1 | ||
|mass base = 50 | |mass base = 50 | ||
|cover = 0.4 | |cover = 0.4 | ||
Line 45: | Line 46: | ||
Beds can be made out of the following materials: | Beds can be made out of the following materials: | ||
− | [[Rest Effectiveness Base::1| ]] [[Flammability Base::1| ]] [[Comfort Base::0.75| ]] [[Immunity Gain Speed Factor::1. | + | [[Rest Effectiveness Base::1| ]] [[Flammability Base::1| ]] [[Comfort Base::0.75| ]] [[Immunity Gain Speed Factor::1.07| ]] [[Work To Make Base::800| ]] |
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
Line 84: | Line 85: | ||
! Material | ! Material | ||
!data-sort-type="number"| Awful | !data-sort-type="number"| Awful | ||
− | |||
!data-sort-type="number"| Poor | !data-sort-type="number"| Poor | ||
!data-sort-type="number"| Normal | !data-sort-type="number"| Normal | ||
!data-sort-type="number"| Good | !data-sort-type="number"| Good | ||
− | |||
!data-sort-type="number"| Excellent | !data-sort-type="number"| Excellent | ||
!data-sort-type="number"| Masterwork | !data-sort-type="number"| Masterwork | ||
!data-sort-type="number"| Legendary | !data-sort-type="number"| Legendary | ||
|- | |- | ||
− | |Non-stone materials|| | + | |Non-stone materials|| 86% || 92% || 100% || 108% || 114% || 125% || 160% |
|- | |- | ||
− | |Stone materials|| | + | |Stone materials|| 77% || 83% || 90% || 97% || 103% || 113% || 144% |
|} | |} | ||
Revision as of 02:23, 27 October 2018
Bed
A cozy mattress and sheets on a frame for resting.
Base Stats
- Type
- Furniture
- Mass
- 50 kg
- Beauty
- 1
- HP
- 140
- Flammability
- 100%
Building
- Size
- 1
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.07
- Rest Effectiveness
- 1
- Comfort
- 0.75
A bed is used by colonists for sleeping to recover their rest. It can be made out of any material but its Rest Effectiveness is 100% only when made of wood or metal. Quality can further influence the rest effectiveness and comfort.
Beds can be walked over, although at a slower rate.
A newly constructed bed is shown as 'unowned'. A colonist without an assigned bed will claim an unowned bed which will then show their name. A bed's ownership can be set or overridden by clicking the 'Set owner' button. Manually setting bed ownership is unnecessary except when the player finds it desirable to control where a colonist sleeps, such as near their work area.
There is a version for two colonists called the double bed, and a deluxe version known as the royal bed.
Prisoner bed
A bed may be assigned for prisoner use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoners the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists' and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds.
Medical bed
A bed may be designated as a medical bed by clicking 'Set as medical'. This is not to be confused with a hospital bed, which is unlocked with research. Colonists can be assigned to this bed to Rest Until Healed, however it cannot be assigned an owner and will lose any ownership it had. A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually injured, therefore their captors will prioritise medical prisoner beds over regular prisoner beds. Clicking 'Set as non medical' reverts a medical bed to its original type.
While resting in a bed, colonists heal by an additional 3 hp per day.
Stats
Beds can be made out of the following materials:
Material | Beauty | Flammability | Market value | Max health | Work to make | Rest effectiveness |
---|---|---|---|---|---|---|
Silver | 42 | 20% | 505.00 | 105 | 12 | 100% |
Gold | 155 | 20% | 7505.00 | 90 | 13 | 100% |
Steel | 8 | 20% | 55.22 | 150 | 10 | 100% |
Plasteel | 10 | 10% | 685.00 | 420 | 19 | 100% |
Wood | 12 | 100% | 38.65 | 75 | 7 | 100% |
Uranium | 3 | 0% | 2510.00 | 375 | 18 | 100% |
Sandstone | 11 | 0% | 76.66 | 360 | 54 | 90% |
Granite | 12 | 0% | 81.66 | 405 | 54 | 90% |
Limestone | 12 | 0% | 76.66 | 380 | 54 | 90% |
Slate | 11 | 0% | 76.66 | 345 | 54 | 90% |
Marble | 14 | 0% | 76.66 | 330 | 54 | 90% |
Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-stone materials | 86% | 92% | 100% | 108% | 114% | 125% | 160% |
Stone materials | 77% | 83% | 90% | 97% | 103% | 113% | 144% |