Difference between revisions of "Triple rocket launcher"
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{{infobox main|weapon| | {{infobox main|weapon| | ||
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|damage = 40 | |damage = 40 | ||
|damage type = Bomb | |damage type = Bomb | ||
− | |range = | + | |range = 36 |
|accuracyAvg = 100 | |accuracyAvg = 100 | ||
|mode = Single-Use | |mode = Single-Use | ||
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|burstTicks = 20 | |burstTicks = 20 | ||
|handling = Normal | |handling = Normal | ||
− | |warmup = | + | |warmup = 270 |
|cooldown = 270 | |cooldown = 270 | ||
|velocity = 50 | |velocity = 50 | ||
|missRadius = 2.9 | |missRadius = 2.9 | ||
− | |blastRadius = 3. | + | |blastRadius = 3.9 |
|sell = {{icon|silver|1000}} | |sell = {{icon|silver|1000}} | ||
|DPS = DPS | |DPS = DPS | ||
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==Analysis== | ==Analysis== | ||
− | Compared to the Doomsday, it | + | Compared to the Doomsday, it has a smaller blast radius and worse accuracy but makes up for this by firing three shots. |
They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target. | They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target. | ||
Revision as of 04:36, 31 October 2020
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Triple rocket launcher
"A single-use rocket launcher that fires a cluster of three large-bore explosive rockets. Good against small groups of tough targets.
Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 7 kg
Ranged Combat
Single use Rocket Propelled Grenade that fires 3 rockets, one after the other in short succession and will not stop until all three rockets are fired, even if the target is dead.
Acquisition
Heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon.
Analysis
Compared to the Doomsday, it has a smaller blast radius and worse accuracy but makes up for this by firing three shots. They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.