Difference between revisions of "End table"
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This comfort bonus stacks with the effect of a [[dresser]], but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid. | This comfort bonus stacks with the effect of a [[dresser]], but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid. | ||
+ | |||
+ | == Acquisition == | ||
+ | Constructing an end table requires [[Research#Complex Furniture|Complex Furniture]] to be researched, and 50 of any one type of [[stone]], [[metal]]. or [[wood]] | ||
+ | |||
+ | == Analysis == | ||
+ | Assuming the comfort of the bed without the end table is 95% or below, the end table adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a normal [[quality]] [[royal bed]] has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a [[Mood#Situation Needs|mood buff]] of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a end table increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an [[dresser]] would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a [[beer]] also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases [[manipulation]] - note, however a beer can be stacked with the comfortable bonus. | ||
+ | |||
+ | For pawns with jobs that can done sitting in an [[armchair]] the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous given the one time cost of 80 [[wood]] or [[steel]] is fairly minor. Once excellent quality armchairs are available, with a comfort level of 99% even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers) will benefit. | ||
+ | |||
+ | Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate any benefit from dressers or end tables. | ||
+ | |||
+ | [[Titles|Nobles]] {{RoyaltyIcon}} of Knight/Dame rank or above require an end table in their room to be avoid a mood penalty, unless they have the Ascetic [[trait]]. | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} | ||
[[Category:Furniture]] | [[Category:Furniture]] |
Revision as of 04:39, 23 January 2021
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End table
A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
Base Stats
- Type
- Furniture
- Mass
- 5 kg
- Beauty
- 3
- HP
- 75
- Flammability
- 100%
Building
- Size
- 1 × 1
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Comfort Offset
- 0.05
Creation
- Work To Make
- 1,000 ticks (16.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
End tables are a type of furniture which slightly enhances the comfort of any human bed or bedroll, except a sleeping spot. To work, it must be placed orthogonally adjacent to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have.
This comfort bonus stacks with the effect of a dresser, but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid.
Acquisition
Constructing an end table requires Complex Furniture to be researched, and 50 of any one type of stone, metal. or wood
Analysis
Assuming the comfort of the bed without the end table is 95% or below, the end table adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a normal quality royal bed has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a mood buff of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a end table increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an dresser would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a beer also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases manipulation - note, however a beer can be stacked with the comfortable bonus.
For pawns with jobs that can done sitting in an armchair the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous given the one time cost of 80 wood or steel is fairly minor. Once excellent quality armchairs are available, with a comfort level of 99% even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers) will benefit.
Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate any benefit from dressers or end tables.
Nobles of Knight/Dame rank or above require an end table in their room to be avoid a mood penalty, unless they have the Ascetic trait.