Difference between revisions of "Stool"

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<onlyinclude>
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{{Stub}}<onlyinclude>{{infobox main|furniture||
{{infobox main|furniture||
 
 
|name = Stool
 
|name = Stool
 
|image = WoodStool.png
 
|image = WoodStool.png
|description = A simple platform on which to sit.
+
|description = A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.
 
|type = Furniture
 
|type = Furniture
 
|placeable = Yes
 
|placeable = Yes
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|beauty = 0
 
|beauty = 0
 
|mass base = 3
 
|mass base = 3
|material amount  = 15
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|stuff tags = Metallic, Woody, Stony
|material 2 amount  =  
+
|work to make = 450
|material 2 name =  
+
|resource 1 = Stuff
|material 3 amount =
+
|resource 1 amount = 25
|material 3 name =
 
|marketvalue =  
 
 
|hp = 75
 
|hp = 75
|work to make = 450
 
|rest effectiveness =
 
|immunity gain speed factor =
 
 
|comfort = 0.5
 
|comfort = 0.5
 
|cover = 0.2
 
|cover = 0.2
|flammability =1
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|flammability = 1.0
}}
+
}}</onlyinclude>
</onlyinclude>
 
 
A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s to allow your colonists to eat there; in front of [[television]]s to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.
 
A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s to allow your colonists to eat there; in front of [[television]]s to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.
  
=== Comparison ===
+
== Acquisition ==
 
+
Constructing a stool requires 45 of any one type of [[metal]], [[stone]] or [[wood]].
Stools are the least effective form of seating in the game. They provide significantly less comfort than [[dining chair]]s or [[armchair]]s, but require a fraction of the materials and work to build, making them ideal for resource-scarce early games.
 
 
 
Unlike the other seats, stools can be made from stone, giving them greater utility in wood-poor environments.
 
 
 
=== Alternative Usage ===
 
 
 
Stools have the dubious distinction of providing only 20% cover. While this seems like a purely negative trait, it makes stools very effective at luring [[raiders]] into very poor [[defense structures#Cover baiting|defensive positions]].
 
 
 
  
 +
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_01 align-center}}
 
{| {{STDT|sortable c_01 align-center}}
 
!Type
 
!Type
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|1 ||0.50 ||20% ||0% ||$31.91 ||3.00 kg ||90 ||44
 
|1 ||0.50 ||20% ||0% ||$31.91 ||3.00 kg ||90 ||44
 
|}
 
|}
 +
</li><div>
 +
== Analysis ==
 +
Stools are the bottom tier seating, providing less comfort than both [[dining chair]]s and [[armchair]]s. They require no research, have no crafting skill requirement, are the least time and resource intensive and can be made from [[stone]] as well as [[wood]] or [[metals]], Thus, they can useful in the early game when resources and time are tight and you may not have the crafters or research to construct better seating options. Additionally, the ability to construct stools out of wood can give them greater utility in [[Biomes|wood-poor environment]]s.
  
 +
Chairs in general are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] stool will prevent the uncomfortable debuff (-3) all day, while an excellent quality stool will maintain the "Comfortable" buff (+4) all day. A legendary stool,  with a comfort level of 102% can maintain the +8 bonus all day, however even a good quality armchair is superior in comfort and significantly more likely to be crafted. So while a masterwork or legendary stool may be retained into the midgame, switching or skipping to armchairs as soon as possible is suggested.
  
 +
Thus, every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last. However, switching from stools to a more comfortable form of seating such as armchairs should be prioritized and by mid-game there should be no need to construct stools for comfort at all.
 +
 +
=== Cover baiting ===
 +
Stools have the dubious distinction of providing only 20% [[cover]]. While this seems like a purely negative trait, it makes stools very effective at luring [[raiders]] into very poor [[defense structures#Cover baiting|defensive positions]] to predictably position them without affording them too much of an advantage.
 +
 +
=== Comfort ===
 +
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster.
 +
Comfort varies by [[quality]] but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from.
 +
<div><li style="display: inline-table;">
 +
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
 +
{| {{STDT| sortable c_15 text-center}}
 +
! [[Quality]]
 +
!data-sort-type="number"| Awful
 +
!data-sort-type="number"| Poor
 +
!data-sort-type="number"| Normal
 +
!data-sort-type="number"| Good
 +
!data-sort-type="number"| Excellent
 +
!data-sort-type="number"| Masterwork
 +
!data-sort-type="number"| Legendary
 +
|-
 +
![[Comfort]]
 +
| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
 +
|}
 +
</li><div>
 
<noinclude>
 
<noinclude>
 
{{nav|furniture|wide}}
 
{{nav|furniture|wide}}
 
</noinclude>
 
</noinclude>
 
[[Category:Furniture]]
 
[[Category:Furniture]]

Revision as of 12:43, 31 January 2021

Stool

Stool

A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.

Base Stats

Type
Furniture
Mass
3 kg
Beauty
0
HP
75
Flammability
100%

Building

Size
1 × 1
Placeable
Yes
Cover Effectiveness
20%
Comfort
0.5

Creation

Work To Make
450 ticks (7.5 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 25

A stool is a type of furniture which your colonists can sit on. Stools can be placed at tables to allow your colonists to eat there; in front of televisions to let them watch; or in front of production benches to provide comfort as they work, improving their mood and allowing them to work longer before needing a break.

Acquisition

Constructing a stool requires 45 of any one type of metal, stone or wood.

  • Type Cost Beauty Comfort Cover effectiveness Flamability Market value Mass Max hit points Work to build
    Silver Silver 250 6 0.50 20% 40% $250.00 3.00 kg 52 8
    Gold Gold 250 20 0.50 20% 40% $2500.00 3.00 kg 45 7
    Steel Steel 25 0 0.50 20% 40% $49.12 3.00 kg 75 8
    Plasteel Plasteel 25 0 0.50 20% 20% $230.00 3.00 kg 210 17
    Wood Wood 25 0 0.50 20% 100% $31.13 3.00 kg 49 6
    Uranium Uranium 25 0 0.50 20% 0% $153.08 3.00 kg 188 15
    Jade Jade 25 10 0.50 20% 0% $133.10 3.00 kg 188 38
    Sandstone Stone 25 0 0.50 20% 0% $31.10 3.00 kg 105 40
    Granite Stone 25 0 0.50 20% 0% $32.72 3.00 kg 128 48
    Limestone Stone 25 0 0.50 20% 0% $32.72 3.00 kg 116 48
    Slate Stone 25 0 0.50 20% 0% $32.72 3.00 kg 98 48
    Marble Stone 25 1 0.50 20% 0% $31.91 3.00 kg 90 44
  • Analysis

    Stools are the bottom tier seating, providing less comfort than both dining chairs and armchairs. They require no research, have no crafting skill requirement, are the least time and resource intensive and can be made from stone as well as wood or metals, Thus, they can useful in the early game when resources and time are tight and you may not have the crafters or research to construct better seating options. Additionally, the ability to construct stools out of wood can give them greater utility in wood-poor environments.

    Chairs in general are useful for preventing the "Uncomfortable" mood debuff and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal quality stool will prevent the uncomfortable debuff (-3) all day, while an excellent quality stool will maintain the "Comfortable" buff (+4) all day. A legendary stool, with a comfort level of 102% can maintain the +8 bonus all day, however even a good quality armchair is superior in comfort and significantly more likely to be crafted. So while a masterwork or legendary stool may be retained into the midgame, switching or skipping to armchairs as soon as possible is suggested.

    Thus, every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as telescopes and tables changed over last. However, switching from stools to a more comfortable form of seating such as armchairs should be prioritized and by mid-game there should be no need to construct stools for comfort at all.

    Cover baiting

    Stools have the dubious distinction of providing only 20% cover. While this seems like a purely negative trait, it makes stools very effective at luring raiders into very poor defensive positions to predictably position them without affording them too much of an advantage.

    Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.38 0.44 0.5 0.56 0.62 0.73 0.85