Difference between revisions of "Jade knife"
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{{infobox main|weapon| | {{infobox main|weapon| | ||
|name = Jade knife | |name = Jade knife | ||
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|marketvalue = 159 | |marketvalue = 159 | ||
|damage type = Blunt | |damage type = Blunt | ||
+ | |mass base = 0.5 | ||
}} | }} | ||
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A [[knife]] that's made out of [[jade]]. This weapon is unique because it can only be obtained via the [[Scenario system#Lost Tribe|Lost tribe]] scenario; it cannot be crafted nor purchased. | A [[knife]] that's made out of [[jade]]. This weapon is unique because it can only be obtained via the [[Scenario system#Lost Tribe|Lost tribe]] scenario; it cannot be crafted nor purchased. | ||
Revision as of 16:57, 2 February 2021
Jade knife
"One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting."
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
A knife that's made out of jade. This weapon is unique because it can only be obtained via the Lost tribe scenario; it cannot be crafted nor purchased.
Owing to jade's properties as a material that favors blunt damage over sharp, the jade knife's handle is actually the strongest attack tool that it has, though its overall damage output is still lackluster. The jade knife performs similarly to the wooden club in combat despite its minor DPS deficit though due to how cutting attacks work.
Attack table
Feature | Toggle |
---|---|
Attacks |
Jade knife | Handle (Blunt) | Cut (Cut) | Point (Stab) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 4.69 | 14.29% | 10.8 | 2.6s | 16.2% | 4.15 | 6.25% | 9.6 | 1.95s | 14.4% | 4.92 | 75% | 10.4 | 2.6s | 15.6% | 4 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 80 |
Poor | 5.21 | 15.89% | 12.15 | 2.6s | 18.23% | 4.67 | 6.25% | 10.8 | 1.95s | 16.2% | 5.54 | 75% | 11.7 | 2.6s | 17.55% | 4.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 119 |
Normal | 5.73 | 17.48% | 13.5 | 2.6s | 20.25% | 5.19 | 6.25% | 12 | 1.95s | 18% | 6.15 | 75% | 13 | 2.6s | 19.5% | 5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 159 |
Good | 6.26 | 19.08% | 14.85 | 2.6s | 22.28% | 5.71 | 6.25% | 13.2 | 1.95s | 19.8% | 6.77 | 75% | 14.3 | 2.6s | 21.45% | 5.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 199 |
Excellent | 6.78 | 20.68% | 16.2 | 2.6s | 24.3% | 6.23 | 6.25% | 14.4 | 1.95s | 21.6% | 7.38 | 75% | 15.6 | 2.6s | 23.4% | 6 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 240 |
Masterwork | 8.09 | 24.68% | 19.58 | 2.6s | 29.36% | 7.53 | 6.25% | 17.4 | 1.95s | 26.1% | 8.92 | 75% | 18.85 | 2.6s | 28.28% | 7.25 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 395 |
Legendary | 9.13 | 27.87% | 22.28 | 2.6s | 33.41% | 8.57 | 6.25% | 19.8 | 1.95s | 29.7% | 10.15 | 75% | 21.45 | 2.6s | 32.18% | 8.25 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 795 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder