Difference between revisions of "Heavy SMG"
Line 29: | Line 29: | ||
|resource 2 amount = 4 | |resource 2 amount = 4 | ||
|work to make = 24000 | |work to make = 24000 | ||
− | }} | + | | meleeattack1dmg = 9 |
+ | | meleeattack1type = blunt | ||
+ | | meleeattack1part = Grip | ||
+ | | meleeattack1cool = 2.0 | ||
+ | | meleeattack1ap = 13 | ||
+ | | meleeattack2dmg = 9 | ||
+ | | meleeattack2type = blunt | ||
+ | | meleeattack2part = Barrel | ||
+ | | meleeattack2cool = 2.0 | ||
+ | | meleeattack2ap = 13 | ||
+ | | meleeattack3dmg = 9 | ||
+ | | meleeattack3type = Poke | ||
+ | | meleeattack3part = Barrel | ||
+ | | meleeattack3cool = 2.0 | ||
+ | | meleeattack3ap = 13 | ||
+ | | MeleeWeaponAverageDPS = 4.5 | ||
+ | | MeleeWeaponAverageAP = 13 | ||
+ | | page verified for version = | ||
+ | }}{{info|The heavy SMG is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy.}} | ||
==Overview== | ==Overview== | ||
The heavy SMG has good short-distance accuracy combined with a decent overall rate of fire and high per-shot damage for a burst-firing ranged weapon. Damage output as a result of the aforementioned factors is good, being higher than the [[machine pistol]], and even the [[charge rifle]] when within 10 cells - though the [[chain shotgun]] still has an edge. Due to the accuracy profile as well as fairly high rate of fire, the heavy SMG is a skill-friendly weapon. | The heavy SMG has good short-distance accuracy combined with a decent overall rate of fire and high per-shot damage for a burst-firing ranged weapon. Damage output as a result of the aforementioned factors is good, being higher than the [[machine pistol]], and even the [[charge rifle]] when within 10 cells - though the [[chain shotgun]] still has an edge. Due to the accuracy profile as well as fairly high rate of fire, the heavy SMG is a skill-friendly weapon. |
Revision as of 14:42, 3 February 2021
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Heavy SMG
"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."
Base Stats
- Weapon Class
- Industrial
- Mass
- 3.5 kg
Ranged Combat
- Mode
- Burst
- Damage
- 12 dmg
- Armor penetration
- 18%
- Warm-Up
- 54 ticks (0.9 secs)
- Cooldown
- 99 ticks (1.65 secs)
- Range
- 22.9 tile(s)
- Accuracy
- 85% - 65% - 35% - 20%
- Velocity
- 48 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 11 ticks (0.18 secs)
(327.27 RPM) - DPS
- 12.34
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Grip
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- Work To Make
- 24,000 ticks (6.67 mins)
The heavy SMG is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy.
Overview
The heavy SMG has good short-distance accuracy combined with a decent overall rate of fire and high per-shot damage for a burst-firing ranged weapon. Damage output as a result of the aforementioned factors is good, being higher than the machine pistol, and even the charge rifle when within 10 cells - though the chain shotgun still has an edge. Due to the accuracy profile as well as fairly high rate of fire, the heavy SMG is a skill-friendly weapon.
Projectile speed is slightly slower than that of weapons such as the autopistol, pump shotgun and machine pistol, though the heavy SMG's overall rate of fire is low enough that the projectile speed's impact on overall damage output is fairly limited.
Range, though not as short as other weapons in its class, still leaves a little to be desired; weapons such as the LMG still hold an advantage in this area. Similarly to the machine pistol, the heavy SMG's stopping power isn't high enough to stagger humans or human-sized mechanoids, instead being limited to small animals such as tortoises and boomrats.
The heavy SMG is best used as a close-quarters offensive weapon as this role takes full advantage of its strong close-up damage output. Practicality as a hunting weapon is fair, though not brilliant due to its low stopping power and slightly shorter range.
Against an unarmored human, a heavy SMG can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~8.8 seconds average) to incapacitate that human from pain shock.
Overall, the heavy SMG is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Heavy SMG | Grip (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 178 |
Poor | 4.07 | 11.82% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 265 |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 355 |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 445 |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 530 |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 885 |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1775 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Melee Combat
Tool | Attack | Damage Type | Power | AP | Cooldown | Likelihood | Base DPS |
---|---|---|---|---|---|---|---|
Overall | - | - | 9 | 13% | 2.00s | - | 4.50 |
Grip | Blunt | Blunt | 9 | 13% | 2.00s | 50.00% | 4.50 |
Barrel | Blunt | Blunt | 9 | 13% | 2.00s | 25.00% | 4.50 |
Barrel | Poke | Blunt | 9 | 13% | 2.00s | 25.00% | 4.50 |
Obtaining
Heavy SMGs can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Town Guard | 6.09% | Normal | 60-200% |
Mercenary Gunner | 14.62% | Normal | 70-320% |
Ancient Soldier | 11.40% | Normal | 100% |
Heavy SMGs can also be crafted at a machining table once the gas operation research has been completed; from 75 steel, 4 components and 24,000 ticks (6.67 mins) of work. A crafting skill of at least 5 is required.
Graphs
The graphs assume a normal quality heavy SMG against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
Version History
- 0.9.722 - added.
- Beta 19 or prior - sprite updated, old sprite used on machine pistol
- MachinePistol.png
Original Heavy SMG sprite, now used on the Machine pistol