Difference between revisions of "Electric smithy"
Line 1: | Line 1: | ||
{{Rewrite|reason=Format standardisation}}{{For|the wood powered variant|Fueled smithy}}{{infobox main|production| | {{Rewrite|reason=Format standardisation}}{{For|the wood powered variant|Fueled smithy}}{{infobox main|production| | ||
− | |name = Electric smithy | + | | name = Electric smithy |
− | |image = TableSmithing.png|Electric smithy | + | | image = TableSmithing.png|Electric smithy |
− | |imagesize = 192px | + | | imagesize = 192px |
− | |description = A workbench equipped for weapons and tools production. | + | | description = A workbench equipped for weapons and tools production. |
− | |type = Production | + | | type = Production |
− | |placeable = Yes | + | | placeable = Yes |
− | |size = 1 ˣ 3 | + | | size = 1 ˣ 3 |
− | |hp = 180 | + | | hp = 180 |
− | |power = - 210 | + | | power = - 210 |
− | |flammability = 1.0 | + | | flammability = 1.0 |
− | |facility = tool cabinet | + | | facility = tool cabinet |
− | |work to make = 3000 | + | | work to make = 3000 |
− | |resource 1 = Steel | + | | resource 1 = Steel |
− | |resource 1 amount = 100 | + | | resource 1 amount = 100 |
− | |resource 2 = Component | + | | resource 2 = Component |
− | |resource 2 amount = 3 | + | | resource 2 amount = 3 |
− | |||
| skill 1 = Construction | | skill 1 = Construction | ||
| skill 1 level = 5 | | skill 1 level = 5 |
Revision as of 05:53, 11 August 2021
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Electric smithy
A workbench equipped for weapons and tools production.
Base Stats
- Type
- Production
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- - 210 W
- Facility
- Tool cabinet
Creation
- Skill Required
- Construction 5
- Work To Make
- 3,000 ticks (50 secs)
An electric smithy is used by smiths to create melee or neolithic weapons. It requires Smithing to be researched before it can be built. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality.
If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.
Electric smithies have a Cleanliness value of -3.
Acquisition
It is built with 100 Steel, 3 Components in 3,000 ticks (50 secs) after the research Smithing has been completed.
Summary
The following items can be crafted at the electric smithy.