Difference between revisions of "Barricade"

From RimWorld Wiki
Jump to navigation Jump to search
Line 14: Line 14:
 
| resource 1 amount = 5
 
| resource 1 amount = 5
 
| beauty = -3
 
| beauty = -3
| cover = 0.57
+
| cover = 0.55
 
}}
 
}}
 
'''Barricades''' can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. [[Raider]]s can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.
 
'''Barricades''' can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. [[Raider]]s can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.
  
Barricades provide 57% [[cover]] effectiveness, meaning that bullets aimed at targets behind Barricades have a 57% chance to hit the barricades, and a 43% chance to cross over.  
+
Barricades provide 55% [[cover]] effectiveness, meaning that bullets aimed at targets behind Barricades have a 55% chance to hit the barricades, and a 45% chance to cross over.  
 
Barricades slow down pawns walking over them.
 
Barricades slow down pawns walking over them.
  
Line 30: Line 30:
 
As Barricades and [[Sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
 
As Barricades and [[Sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
  
Note that cover effectiveness is 57% regardless of material.
+
Note that cover effectiveness is 55% regardless of material.
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_01 text-center}}
 
{| {{STDT|sortable c_01 text-center}}

Revision as of 13:38, 14 August 2021

Barricade

Barricade

A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects.

Base Stats

Type
Security
Beauty
-3
HP
300
Flammability
100%

Building

Size
1 × 1
Placeable
Yes
Cover Effectiveness
55%

Creation

Work To Make
320 ticks (5.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 5

Barricades can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. Raiders can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.

Barricades provide 55% cover effectiveness, meaning that bullets aimed at targets behind Barricades have a 55% chance to hit the barricades, and a 45% chance to cross over. Barricades slow down pawns walking over them.

They are useful during the early game, when textiles are not conveniently available.

They look better than sandbags, although they are still unsightly.

Barricades require Stuff 5 Stuff (Metallic/Woody/Stony, 50 for SMVs) and 320 ticks (5.33 secs) to build.

Material Table

As Barricades and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.

Note that cover effectiveness is 55% regardless of material.

  • Material Stuff cost Beauty Work Mass HP Flammability Terrain Affordance Market Value
    Wood Wood -3 000,224 ticks (3.73 secs) 195 100% Light 6.8 Silver
    Granite blocks Granite blocks -3 002,060 ticks (34.33 secs) 510 0% Heavy 12 Silver
    Limestone blocks Limestone blocks -3 002,060 ticks (34.33 secs) 465 0% Heavy 12 Silver
    Marble blocks Marble blocks -2 001,900 ticks (31.67 secs) 360 0% Heavy 11 Silver
    Sandstone blocks Sandstone blocks -3 001,740 ticks (29 secs) 420 0% Heavy 11 Silver
    Slate blocks Slate blocks -3 002,060 ticks (34.33 secs) 390 0% Heavy 12 Silver
    Jade Jade Expression error: Unexpected < operator. 001,600 ticks (26.67 secs) 150 0% Heavy 31 Silver
    Gold Gold Expression error: Unexpected < operator. 000,288 ticks (4.8 secs) 180 40% Medium 500 Silver
    Plasteel Plasteel -3 000,704 ticks (11.73 secs) 840 0% Medium 48 Silver
    Silver Silver Expression error: Unexpected < operator. 000,320 ticks (5.33 secs) 210 40% Medium 51 Silver
    Steel Steel -3 000,320 ticks (5.33 secs) 300 40% Medium 11 Silver
    Uranium Uranium -3 000,608 ticks (10.13 secs) 750 0% Medium 32 Silver
    Bearskin Bearskin -10 000,180 ticks (3 secs) 390 0% Light 18 Silver
    Birdskin Birdskin -10 000,180 ticks (3 secs) 300 0% Light 9.6 Silver
    Bluefur Bluefur -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Camelhide Camelhide -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Chinchilla fur Chinchilla fur -10 000,180 ticks (3 secs) 300 0% Light 33 Silver
    Dog leather Dog leather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Elephant leather Elephant leather -10 000,180 ticks (3 secs) 450 0% Light 13 Silver
    Foxfur Foxfur -10 000,180 ticks (3 secs) 300 0% Light 18 Silver
    Guinea pig fur Guinea pig fur -10 000,180 ticks (3 secs) 180 0% Light 26 Silver
    Heavy fur Heavy fur -10 000,180 ticks (3 secs) 450 0% Light 17 Silver
    Human leather Human leather -10 000,180 ticks (3 secs) 390 0% Light 22 Silver
    Lightleather Lightleather -10 000,180 ticks (3 secs) 300 0% Light 10 Silver
    Lizardskin Lizardskin -10 000,180 ticks (3 secs) 300 0% Light 11 Silver
    Panthera fur Panthera fur -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Patchleather Patchleather -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Pigskin Pigskin -10 000,180 ticks (3 secs) 390 0% Light 10 Silver
    Plainleather Plainleather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Rhinoceros leather Rhinoceros leather -10 000,180 ticks (3 secs) 450 0% Light 22 Silver
    Thrumbofur Thrumbofur -10 000,180 ticks (3 secs) 600 0% Light 71 Silver
    Wolfskin Wolfskin -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Alpaca wool Alpaca wool -10 000,180 ticks (3 secs) 300 0% Light 20 Silver
    Bison wool Bison wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Cloth Cloth -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Devilstrand Devilstrand -10 000,180 ticks (3 secs) 390 0% Light 28 Silver
    Hyperweave Hyperweave -10 000,180 ticks (3 secs) 720 0% Light 46 Silver
    Megasloth wool Megasloth wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Muffalo wool Muffalo wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Sheep wool Sheep wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Synthread Synthread -10 000,180 ticks (3 secs) 390 0% Light 21 Silver

    Version history

    Added in 1.1.

    See also