Difference between revisions of "Sleeping spot"

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There is no cost, build time or skill requirements for placing sleeping spots. Just select them from the menu and place them.
 
There is no cost, build time or skill requirements for placing sleeping spots. Just select them from the menu and place them.
  
==Analysis==
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==Summary==
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=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
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==Analysis==
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{{Stub|section=1|reason=Comparison with other bed options needed}}
  
 
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Revision as of 07:07, 15 September 2021

Sleeping spot

Sleeping spot

Designates a spot on the ground where people should sleep.

Base Stats

Type
FurnitureEnvironment

Building

Size
1 × 2
Placeable
Yes
Rest Effectiveness
0.8
Comfort
0.4

Sleeping spots are used to designate a particular patch of ground for your pawns to sleep on. Although technically furniture, they require no materials to build, and take no time for construction or deconstruction.

Sleeping spots provide a bit more comfort than simply sleeping on the ground. They are inferior to beds and bedrolls, and receive no benefit from end tables or dressers. Sleeping spots should not be used for any long-term purpose. Instead, they are for controlling where your pawns without proper housing sleep; left to their own devices, pawns without sleeping arrangements will simply pass out the moment they finish their last task.

Sleeping spots are also very useful for emergency healthcare. Hauling a dying pawn all the way back to your hospital might not be an option in extreme cases. Instead, you can simply build a sleeping spot next to where the patient is lying and assign it to medical use. Once the patient is treated, deconstruct the sleeping spot and let the patient recover in an actual bed. This technique does increase the odds of infection, but that's still preferable to death.

Acquisition

There is no cost, build time or skill requirements for placing sleeping spots. Just select them from the menu and place them.

Summary

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.

  • Rest Effectiveness
    80%
  • Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Sleeping spots do not benefit from end tables and dressers

  • Comfort
    40%
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Surgery Success Chance Factor
    70%
  • Analysis