Difference between revisions of "Fueled smithy"

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(type: Production -> Building; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; flammability: 1.0 -> 1; power: 0 -> -; type2: - -> Production; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> true; mass base: - -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;)
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== Version History ==  
 
== Version History ==  
 +
* [[Version/1.1.0|1.1.0]] - Refueling is now toggleable.
 
<gallery>
 
<gallery>
 
OldSmithy.png|The Old Smithy Texture
 
OldSmithy.png|The Old Smithy Texture

Revision as of 10:37, 19 October 2021

Fueled smithy

Fueled smithy

A wood-fueled station for smithing non-mechanical weapons and tools.

Base Stats

Type
BuildingProduction
Market Value
200 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50 (21%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Cleanliness
-3
Facility
Tool cabinet

Creation

Required Research
Smithing
Skill Required
Construction 4
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 100
Deconstruct yield
Steel 50
Destroy yield
Steel 25

The fueled smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its electrically-powered counterpart, see electric smithy.

Acquisition

To be constructed, fueled smithies require Smithing to be researched, a Construction skill of 4, Steel 100 Steel and 3,000 ticks (50 secs) of work

Note, that fueled smithies also require wood as fuel to operate, in addition to their construction cost.

Summary

The fueled smithy behaves exactly the same as its electric counterpart except that it requires wood as fuel to operate instead of power. Haulers refuel wood stoves. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).

If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.

Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.

Electric smithies have a Cleanliness value of -3.

The following items can be crafted at the fueled smithy.

  • Name Materials Work to Make Required Research Type
    Breach axe Breach axe Stuff 50 (Metallic, 500 for SMVs) 005,000 ticks (1.39 mins) Smithing Equipment - Weapons
    Club Club Stuff 40 (Metallic/Woody/Stony, 400 for SMVs) 001,200 ticks (20 secs) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody, 500 for SMVs) 012,000 ticks (3.33 mins) Smithing Equipment - Weapons
    Greatbow Greatbow Wood 60 009,000 ticks (2.5 mins) Greatbow Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody, 500 for SMVs) 005,000 ticks (1.39 mins) Smithing Equipment - Weapons
    Knife Knife Stuff 30 (Metallic, 300 for SMVs) 001,800 ticks (30 secs) Smithing Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody, 1000 for SMVs) 018,000 ticks (5 mins) Long blades Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody, 500 for SMVs) 006,000 ticks (1.67 mins) Smithing Equipment - Weapons
    Pila Pila Wood 70 007,000 ticks (1.94 mins) Smithing Equipment - Weapons
    Recurve bow Recurve bow Wood 40 005,000 ticks (1.39 mins) Recurve bow Equipment - Weapons
    Short bow Short bow Wood 30 002,400 ticks (40 secs) Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody, 750 for SMVs) 012,000 ticks (3.33 mins) Long blades Equipment - Weapons
    Plate armor Plate armor Stuff 170 (Metallic/Woody, 1700 for SMVs) 038,000 ticks (10.56 mins) Plate armor Gear - Armor
    Simple helmet Simple helmet Stuff 40 (Metallic, 400 for SMVs) 003,200 ticks (53.33 secs) Smithing Gear - Armor
    Kid helmet Kid helmet Content added by the Biotech DLC Stuff 20 (Metallic, 200 for SMVs) 002,000 ticks (33.33 secs) Smithing Gear - Armor
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody, 250 for SMVs) 001,200 ticks (20 secs) Gear - Clothing
    Harp Harp Content added by the Royalty DLC Wood 150 018,000 ticks (5 mins) Harp Building - Recreation
    Harpsichord Harpsichord Content added by the Royalty DLC Wood 250 032,000 ticks (8.89 mins) Harpsichord Building - Recreation
    Piano Piano Content added by the Royalty DLC Steel 120 + Wood 220 050,000 ticks (13.89 mins) Piano Building - Recreation
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody, 500 for SMVs) 007,000 ticks (1.94 mins) Smithing Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody, 1500 for SMVs) 018,000 ticks (5 mins) Long blades Equipment - Weapons
    Coronet Coronet Content added by the Royalty DLC Stuff 50 (Metallic, 500 for SMVs) 008,000 ticks (2.22 mins) Royal apparel Gear - Clothing
    Crown Crown Content added by the Royalty DLC Stuff 75 (Metallic, 750 for SMVs) 012,000 ticks (3.33 mins) Royal apparel Gear - Clothing
  • Version History

    • 1.1.0 - Refueling is now toggleable.