Difference between revisions of "Animal sleeping spot"
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|name = Animal sleeping spot | |name = Animal sleeping spot | ||
|image = Animal_sleeping_spot.png|Animal sleeping spot | |image = Animal_sleeping_spot.png|Animal sleeping spot |
Revision as of 16:19, 11 October 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Animal sleeping spot
Animal sleeping spots, like colonist sleeping spots, require no materials and can be instantly placed and deconstructed. It can fit any animal. The rest effectiveness is the same as sleeping on the ground, and is about 85%verify (compared to 93% for a box and 100% for a bed), so an animal takes longer to recover rest.
Acquisition
To build, just go to the "Furniture" tab in the "Architect" menu, press the icon for the animal sleeping spot, and place it where you want animals to sleep.
Summary
Rest effectiveness
Rest effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.
Rest effectiveness |
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80% |
Surgery success chance factor
The Surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Surgery success chance factor |
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70% |
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison with other animal bed options needed. |
Version history
- 0.12.906 - Added