Difference between revisions of "Axe"

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== Analysis ==
 
== Analysis ==
 
{{Stub|section=1|reason=Too many unanswered questions}}
 
{{Stub|section=1|reason=Too many unanswered questions}}
The axe appears to be inferior to its direct competitor, the [[gladius]], in every way. Both weapons require the same amount of materials, have the same crafting skill and research requirements, and have the same cooldown - the one combat advantage the gladius has over the [[longsword]]. However, the gladius does more damage per strike, has a better [[DPS]], has higher AP, and weighs less. The only advantage Axes have is that their work to make is slightly less - only {{Ticks/minutes|{{Q|Axe|Work To Make}}}} vs {{Ticks/minutes|{{Q|Gladius|Work To Make}}}} for the Gladius, which in turn slightly reduces the Axe's [[market value]], however neither difference is likely to ever be important when crafting. An axe of higher [[quality]] will have a better DPS and may have better AP than a gladius of the same material, and a [[plasteel]] Axe will outperform a [[steel]] gladius in DPS and be only slightly worse in AP. Thus, it can be worth keeping axes of good materials and/or high qualities, but they should never be crafted for combat use unless a specific aesthetic is preferred over effectiveness.  
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The axe is comparable to the [[gladius]], with some key differences. Both weapons require the same amount of materials, have the same crafting skill and research requirements, and have the same cooldown. In combat, the axe has an advantage in that it uses the [[Damage Type#Cut|Cut]] to a greater extent (50%) than the gladius (33%). This causes the axe to have a higher chance to destroy the body part of the opponent, rather than reducing it to 1HP. To have a 100% chance of destroying the targeted body part, [[Damage Type#Stab|Stab]] damage types must deal 70% more damage than HP is remaining on the bodypart, where as [[Damage Type#Cut|Cut]] damage types needs only 10% more. This is offset by the Gladius having a slightly higher average DPS (6.71 vs 7.52) and AP (20% vs 22%), and weight 0.65 kg less. Most likely, the gladius will outperform the axe versus opponents with high body part health such as elephants, and the axe will outperform versus opponents with low body part health. Note that this is theoretical and no explicit testing has been conducted.
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Generally, a axe or gladius with better material and/ or quality will outperform the other.
  
The only potential saving grace in comparing the two is that half of the gladius' primary attacks use the [[Damage Type#Stab|Stab]] damage type while the remaining half, and the axe's only primary attack, use the [[Damage Type#Cut|Cut]] type. While both Cut and Stab are opposed by sharp armor, damage types have unique properties that are not fully understood at the time of writing. It may be that only doing cut damage has some advantage over sometimes doing stab damage, but its equally possible that the opposite is true.{{Check Tag|Investigation needed|Further investigation is needed into both damage types - if performed, also add information to Damage Types page}}
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Crafting wise, Axes take less work to make - with axes requiring {{Ticks/minutes|{{Q|Axe|Work To Make}}}} of work, vs {{Ticks/minutes|{{Q|Gladius|Work To Make}}}} for the Gladius. In turn, this slightly reduces the Axe's [[market value]].
  
Generally, an axe is superior in DPS to a longsword of 2 quality levels below itself or worse, for example a Legendary Steel Axe has higher DPS than an Excellent Steel Longsword, but lower DPS than a Masterwork Steel Longsword. The axe has AP superior to longswords of 3 quality levels below itself. Thus, besides in attack cooldown (a property shared by the gladius, which is superior to the axe), all but the very best quality and material axes are inferior to almost all longswords, and all axes are inferior to longswords of good material and quality.
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Compared to more complex melee weapons, an axe is superior in DPS to a longsword of 2 quality levels below itself or worse, for example a Legendary Steel Axe has higher DPS than an Excellent Steel Longsword, but lower DPS than a Masterwork Steel Longsword. The axe has AP superior to longswords of 3 quality levels below itself. Thus, besides in attack cooldown (a property shared by the gladius), all but the very best quality and material axes are inferior to almost all longswords, and all axes are inferior to longswords of good material and quality.
  
 
Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties.  
 
Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties.  
  
 
{{Weapon Material Table}}
 
{{Weapon Material Table}}
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== Version history ==
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Royalty DLC]] Release - Added.

Revision as of 12:34, 19 April 2022

Axe

Axe

"An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings."

Base Stats

Type
EquipmentWeapons
Weapon Class
Medieval
Mass
1.5 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Edge
15 dmg (Cut)
22% AP
2.0 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Skill Required
Crafting 3
Work To Make
7,000 ticks (1.94 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50
Technical
weaponTags
MedievalMeleeDecent


The Axe is a melee weapon added by the Royalty DLC that primarily deals sharp damage.

Note: Although classified by the Ideoligion Weapon PreferencesContent added by the Ideology DLC as a 'Melee Blunt' weapon along with weapons that predominately deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.

Acquisition

Axes can be crafted at either a fueled or electric smithy once the Smithing research project has been completed. They require Stuff 50 Stuff (Metallic/Woody, 500 for SMVs), 7,000 ticks (1.94 mins) of work, and a Crafting of 3

Alternatively, axes can be purchased from any combat supplier or war merchant and found on raiders and some Empire pawns.

Analysis

The axe is comparable to the gladius, with some key differences. Both weapons require the same amount of materials, have the same crafting skill and research requirements, and have the same cooldown. In combat, the axe has an advantage in that it uses the Cut to a greater extent (50%) than the gladius (33%). This causes the axe to have a higher chance to destroy the body part of the opponent, rather than reducing it to 1HP. To have a 100% chance of destroying the targeted body part, Stab damage types must deal 70% more damage than HP is remaining on the bodypart, where as Cut damage types needs only 10% more. This is offset by the Gladius having a slightly higher average DPS (6.71 vs 7.52) and AP (20% vs 22%), and weight 0.65 kg less. Most likely, the gladius will outperform the axe versus opponents with high body part health such as elephants, and the axe will outperform versus opponents with low body part health. Note that this is theoretical and no explicit testing has been conducted. Generally, a axe or gladius with better material and/ or quality will outperform the other.

Crafting wise, Axes take less work to make - with axes requiring 7,000 ticks (1.94 mins) of work, vs 12,000 ticks (3.33 mins) for the Gladius. In turn, this slightly reduces the Axe's market value.

Compared to more complex melee weapons, an axe is superior in DPS to a longsword of 2 quality levels below itself or worse, for example a Legendary Steel Axe has higher DPS than an Excellent Steel Longsword, but lower DPS than a Masterwork Steel Longsword. The axe has AP superior to longswords of 3 quality levels below itself. Thus, besides in attack cooldown (a property shared by the gladius), all but the very best quality and material axes are inferior to almost all longswords, and all axes are inferior to longswords of good material and quality.

Another potential use is for ideoligionContent added by the Ideology DLC with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties.

Material table

  • Material DPS[1] AP[1] Handle (Poke) Edge (Cut) HP Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Wooden Axe 3.79 10.98% 8.1 2s 11.7% 4.05 75% 6 2s 8.8% 3 25% 65 78 Silver
    Bioferrite Axe 8.33 24.38% 8.1 2s 11.7% 4.05 25% 19.5 2s 28.6% 9.75 75% 200 101 Silver
    Golden Axe 5.34 15.63% 9 2s 13% 4.5 25% 11.25 2s 16.5% 5.63 75% 60 5025 Silver
    Plasteel Axe 9 21.08% 8.1 1.28s 11.7% 6.33 25% 16.5 1.28s 24.2% 12.89 75% 280 505 Silver
    Silver Axe 5.91 17.28% 9 2s 13% 4.5 25% 12.75 2s 18.7% 6.38 75% 70 525 Silver
    Steel Axe 6.75 19.75% 9 2s 13% 4.5 25% 15 2s 22% 7.5 75% 100 120 Silver
    Uranium Axe 7.16 23.03% 13.5 2.42s 19.5% 5.58 25% 16.5 2.42s 24.2% 6.82 75% 250 350 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Version history