Difference between revisions of "Standing lamp"
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[[File:Standing lamp illumination area.png|400px||thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] | [[File:Standing lamp illumination area.png|400px||thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] | ||
− | Note that 50% illumination is the maximum available for this kind of lamp, no matter how many are used. Only the sun or the [[sun lamp]] give "Brightly lit (100% | + | Note that 50% illumination is the maximum available for this kind of lamp, no matter how many are used. Only the sun or the [[sun lamp]] give "Brightly lit" (100%, necessary for most [[plants|plant]] growth), but pawns are perfectly fine with "Lit" (30%) or better. |
==== Visual representation ==== | ==== Visual representation ==== |
Revision as of 09:56, 10 February 2022
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Standing lamp
An electrical standing lamp that lights an area. People need light to move and work at full speed.
Base Stats
- Mass
- 4 kg
- Style Dominance
- 5
- HP
- 50
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Power
- -30 W
- Light Radius
- 9.09
Creation
- Required Research
- Electricity
- Work To Make
- 300 ticks (5 secs)
- Destroy yield
- nothing
- thingCategories
- BuildingsFurniture
A standing lamp is a furniture item that produces light at 50% up to seven squares away. Placing standing lamps in dark rooms eliminates the debuff "In darkness". Unlike most other powered structures, the lamp will not short circuit when unroofed in the rain. Standing lamps are constructed with 20 Steel in 300 ticks (5 secs) after Electricity has been researched.
Illumination area
Standing lamps light areas to 50% in a "7 tile" radius circle, then lighting fades rapidly, as shown in the image below.
Note that 50% illumination is the maximum available for this kind of lamp, no matter how many are used. Only the sun or the sun lamp give "Brightly lit" (100%, necessary for most plant growth), but pawns are perfectly fine with "Lit" (30%) or better.
Visual representation
Also, the lighting that can be seen represented by in-game visual differences does not always correspond to the actual % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit.
In the image above, the entire corridor is fully lit at 50%, even though the lamps are not in direct line with each tile. However, the tiles diagonally above the lamps, on the other side of walls, are in total darkness, whereas they appear to be partially lit in the screenshot.
Colored lights
There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp.
By using colored lights near each other, you can combine the colors.
Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game.
Combining different colored lights for a "rainbow" feel to your colony.
Screenshot courtesy of reddit user 'i_cant_even_english'.