Difference between revisions of "Electric smithy"
(type: Production -> Building; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; power: - 210 -> -210; flammability: 1.0 -> 1; research: -> Electricity, smithing; type2: - -> Production; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> true; mass base: - -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;) |
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If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored. | If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored. | ||
− | Up to two nearby [[tool cabinet]]s can be connected to a | + | Up to two nearby [[tool cabinet]]s can be connected to a electric smithy to increase work speed. |
Electric smithies have a [[Cleanliness]] value of -3. | Electric smithies have a [[Cleanliness]] value of -3. |
Revision as of 17:23, 18 April 2022
Electric smithy
An electric-powered station for smithing non-mechanical weapons and tools.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 180
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Power
- -210 W
- Cleanliness
- -3
- Facility
- Tool cabinet
Creation
- Required Research
- Electricity, Smithing
- Skill Required
- Construction 5
- Work To Make
- 3,000 ticks (50 secs)
An electric smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its wood-powered counterpart, see fueled smithy.
Acquisition
To be constructed, electric smithies require Smithing and Electricity to be researched, a Construction skill of 5, 100 Steel, 3 Components and 3,000 ticks (50 secs) of work
Summary
The electric smithy behaves exactly the same as its fueled counterpart except that it requires power to operate instead of wood. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
Up to two nearby tool cabinets can be connected to a electric smithy to increase work speed.
Electric smithies have a Cleanliness value of -3.
The following items can be crafted at the electric smithy.