Difference between revisions of "Hellsphere cannon"
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{{Stub}} | {{Stub}} | ||
{{infobox main|weapon| | {{infobox main|weapon| | ||
− | | name = | + | | name = hellsphere cannon |
| image = | | image = | ||
− | | description = | + | | description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets. |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | | tech level = | + | | tech level = Spacer |
− | | marketvalue = | + | | marketvalue = 1400 |
− | | class = | + | | class = Spacer |
− | | damage = | + | | damage = yes |
− | | damage type = | + | | damage type = lethal |
− | | armorPenetration = | + | | armorPenetration = enough |
− | | range = | + | | range = 18.9 |
− | | accuracyTouch = | + | | accuracyTouch = 1 |
− | | accuracyShort = | + | | accuracyShort = 1 |
− | | accuracyMedium = | + | | accuracyMedium = 1 |
− | | accuracyLong = | + | | accuracyLong = 1 |
− | | accuracyAvg = | + | | accuracyAvg = 1 |
| mode = | | mode = | ||
− | | warmup = | + | | warmup = 7.5 |
− | | cooldown = | + | | cooldown = 6.0 |
| burst = | | burst = | ||
| burstTicks = | | burstTicks = | ||
− | | velocity = | + | | velocity = 75 |
− | | DPS = | + | | DPS = |
− | | mass base = | + | | mass base = 20 |
| stoppingPower = | | stoppingPower = | ||
| meleeattack1dmg = | | meleeattack1dmg = | ||
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== Summary == | == Summary == | ||
− | + | The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization. | |
+ | |||
== Analysis == | == Analysis == | ||
? | ? |
Revision as of 01:18, 23 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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hellsphere cannon
A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.
Base Stats
Ranged Combat
The Hellsphere cannon is a ranged weapon added by the Biotech DLC
Acquisition
Hellsphere cannons can be crafted at a [[]] once the [[Research#|]] research project has been completed. They require , Expression error: Unexpected < operator. of work, and a [[]] skill of .
Summary
The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization.
Analysis
?
Version history
- Biotech DLC Release - Added.