Difference between revisions of "Gene assembler"

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A workbench for creating implantable xenogerms from genepacks stored in nearby gene banks. Genepacks are not consumed in this process and can be reused.
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The '''gene assembler''' assembles one or more xenogenes into an implantable [[xenogerm]].
  
 
== Acquisition ==
 
== Acquisition ==
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Gene banks can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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== Summary ==
 
== Summary ==
== Analysis ==
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[[File:Gene assembler preview.jpg|thumb|left|The gene assembler's interface.]]
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The gene assembler must be connected to nearby [[Gene bank|gene banks]], which must contain [[Genepack|genepacks]]. The gene assembler can access the [[genes]] in these stored genepacks, and reassemble them into an implantable xenogerm.
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Using the gene assembler, you can combine your genepacks for your own desired custom [[xenotype]]. Any type and number of gene can be added, as long as no genes conflict, and as long as you do not exceed the maximum genetic complexity. By default, the assembler's genetic complexity is 6. The maximum complexity is raised by 2 for each [[gene processor]] that is currently connected and active. Up to 100 processors can be connected{{Check Tag|Verify|The processor's def says it can have 100 connections, but actual max complexity has not been tested}}.
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Once you are done customizing your xenotype, a researcher will begin processing the xenogerm. The process takes a few hours, depending on the xenogenes selected{{Check Tag|Check|Does the pawn affect this time in any way?}}. When finished, a completed xenogerm will be dropped onto the ground nearby. This process does not require any resources.
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== Version history ==
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* [[Biotech DLC]] Release - Added
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{{Biotech navbox}}

Revision as of 12:43, 25 October 2022

gene assembler

gene assembler

A workbench for creating implantable xenogerms from genepacks stored in nearby gene banks. Genepacks are not consumed in this process and can be reused.

Base Stats

Type
BuildingMisc
Market Value
550 Silver [Note]
Beauty
0
HP
500
Flammability
50%
Path Cost
42 (24%)

Building

Size
2 × 2
Minifiable
False
Placeable
True
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
0%
Terrain Affordance
Light
Power
-100 W

Creation

Required Research
Xenogenetics
Skill Required
Construction 4
Work To Make
12,000 ticks (3.33 mins)
Resources to make
Steel 200 + Component 4
Deconstruct yield
Steel 100 + Component 2
Destroy yield
Steel 50 + Component 1

The gene assembler assembles one or more xenogenes into an implantable xenogerm.

Acquisition

Gene banks can be constructed once the Xenogenetics research project has been completed. They require Steel 200 Steel, Component 4 Components, 12,000 ticks (3.33 mins) of work, and a Construction skill of 4.

Summary

The gene assembler's interface.

The gene assembler must be connected to nearby gene banks, which must contain genepacks. The gene assembler can access the genes in these stored genepacks, and reassemble them into an implantable xenogerm.

Using the gene assembler, you can combine your genepacks for your own desired custom xenotype. Any type and number of gene can be added, as long as no genes conflict, and as long as you do not exceed the maximum genetic complexity. By default, the assembler's genetic complexity is 6. The maximum complexity is raised by 2 for each gene processor that is currently connected and active. Up to 100 processors can be connected[Verify].

Once you are done customizing your xenotype, a researcher will begin processing the xenogerm. The process takes a few hours, depending on the xenogenes selected[Check]. When finished, a completed xenogerm will be dropped onto the ground nearby. This process does not require any resources.

Version history