Difference between revisions of "Charge blaster turret"
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*While fairly weak for such large machines, each mechanoid has their own unique properties on top of the turret. | *While fairly weak for such large machines, each mechanoid has their own unique properties on top of the turret. | ||
+ | Note: This weapon has no quality. This template is used as a placeholder. | ||
+ | {{Weapon Quality Table}} | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. |
Revision as of 01:08, 28 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
This article is about the weapon carried added by the Biotech DLC. For the static turret added by the Royalty DLC, see Auto charge turret.
Charge blaster turret
A small charge blaster designed for use on a defense turret.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 15 dmg (Bullet)
- Armor penetration
- 22.5%
- Warm-Up
- 0 ticks (0 secs)
- Cooldown
- 150 ticks (2.5 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 60% - 80% - 90% - 85%
- Velocity
- 90 (m/s)
- DPS
- 6
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
Summary
- Unobtainable weapon, used by Centurion, Diabolus, and War queen. Unlike other unobtainable weapons, it does not appear on the gear screen.
- Can be fired while moving.
- Automatically aimed. Players can turn their mech's turret on or off, but can't manually aim it.
- Same damage, range, and accuracy as needle gun, but fires faster and has less armor penetration. Zero aiming time.
- While fairly weak for such large machines, each mechanoid has their own unique properties on top of the turret.
Note: This weapon has no quality. This template is used as a placeholder.
Attack table
Ranged
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Charge blaster turret | Barrel (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
4.42 | 16.5% | 11.7 | 2.6s | 18% | 4.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 0 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Biotech DLC Release - Added.