Difference between revisions of "Mini-flameblaster"
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== Acquisition == | == Acquisition == | ||
− | + | The mini-flameblaster is an [[unobtainable items|unobtainable weapon]], though [[scorcher]]s spawn with and use them in combat. It doesn't exist in item form, though it can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]], where it dissapears after unequipping it. | |
== Summary == | == Summary == | ||
− | + | Has one of the shortest ranges in the game, at 4.9 tiles. However, this weapon can be fired in melee combat, a mostly unique property for ranged weapons. Creates [[fire]] on pawns. | |
+ | |||
== Analysis == | == Analysis == | ||
? | ? |
Revision as of 01:46, 30 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Mini-flameblaster
A small burst-oriented flamethrower used by mechanoids.
Base Stats
Ranged Combat
-
"fire" is not a number.
- Damage
- fire dmg
- Cooldown
- 240 ticks (4 secs)
- Range
- 4.9 tile(s)
- Accuracy
- 40% - 48% - 35% - 26%
- Burst Count
- 10 (per burst)
- Burst Ticks
- 4 ticks (0.07 secs)
(900 RPM)
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
Technical
- weaponTags
- MechanoidGunMiniFlameblaster
The mini-flameblaster is a ranged weapon added by the Biotech DLC
Acquisition
The mini-flameblaster is an unobtainable weapon, though scorchers spawn with and use them in combat. It doesn't exist in item form, though it can be spawned in by the Debug actions menu, where it dissapears after unequipping it.
Summary
Has one of the shortest ranges in the game, at 4.9 tiles. However, this weapon can be fired in melee combat, a mostly unique property for ranged weapons. Creates fire on pawns.
Analysis
?
Version history
- Biotech DLC Release - Added.