Difference between revisions of "Spiner"
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| weaponTags = MechanoidGunSpiner | | weaponTags = MechanoidGunSpiner | ||
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− | The '''spiner''' is | + | The '''spiner''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[war urchin]]. |
+ | |||
+ | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. | ||
== Acquisition == | == Acquisition == | ||
− | Spiners | + | Spiners spawn on all [[war urchin]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. |
== Summary == | == Summary == |
Revision as of 23:21, 31 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Spiner
A very small gun used by war urchins which quickly fires spine-like projectiles. It is short-ranged but deadly.
Base Stats
Ranged Combat
- Damage
- 12 dmg
- Warm-Up
- 18 ticks (0.3 secs)
- Cooldown
- 108 ticks (1.8 secs)
- Range
- 6.9 tile(s)
- Accuracy
- 20% - 30% - 40% - 95%
- Velocity
- 70 (m/s)
- Burst Count
- 1 (per burst)
- Burst Ticks
- 8 ticks (0.13 secs)
(450 RPM)
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
Technical
- weaponTags
- MechanoidGunSpiner
The spiner is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the war urchin.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Spiners spawn on all war urchins, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary
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Analysis
?
Version history
- Biotech DLC Release - Added.