Difference between revisions of "Deathrest casket"
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| resource 2 amount = 3 | | resource 2 amount = 3 | ||
}} | }} | ||
+ | While resting in a deathrest casket, colonists heal by an additional 4 HP per day -- see [[injury]] for details. Caskets can be walked over, although at a slower rate. | ||
== Acquisition == | == Acquisition == | ||
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== Analysis == | == Analysis == | ||
− | It uses almost as much resources as a [[wood-fired generator]], but costs one more [[component]]. This makes it a rather hefty investment in the | + | It uses almost as much resources as a [[wood-fired generator]], but costs one more [[component]]. This makes it a rather hefty investment in the early-game, especially for the [[sanguophage]] scenario. |
+ | |||
+ | As with all other deathrest machines, these cost a non-negligble amount of steel and components. | ||
+ | Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es. | ||
+ | |||
+ | They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence. | ||
== Gallery == | == Gallery == |
Revision as of 19:59, 1 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Deathrest casket
An enclosed med-casket that accelerates the process of deathrest. It can connect to other devices which confer additional bonuses on the deathrester. The number of devices that can connect depends on the person's deathrest capacity, which can be seen by selecting them.\n\nOnly those with the deathrest gene can use the deathrest casket.
Base Stats
- Tech Level
- Industrial
- Mass
- 50 kg
- Beauty
- 5
- HP
- 200
- Flammability
- 100%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.07
- Rest Effectiveness
- 1
- Comfort
- 0.75
Creation
While resting in a deathrest casket, colonists heal by an additional 4 HP per day -- see injury for details. Caskets can be walked over, although at a slower rate.
Acquisition
Constructing a bed requires Deathrest to be researched, 100 Steel, 3 Components, and 2,500 ticks (41.67 secs) of work.
Summary
The Deathrest casket is the central part of a Sanguophages deathrest chamber. Much like a bed and a end table, it connects up to other deathrest machinery in a similar fashion.
Analysis
It uses almost as much resources as a wood-fired generator, but costs one more component. This makes it a rather hefty investment in the early-game, especially for the sanguophage scenario.
As with all other deathrest machines, these cost a non-negligble amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with deep drills and fabrication benches.
They also do not consume power while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.
Gallery
Pictures
Audio
Enter A
Enter B
Enter C
Enter D
Enter E
Exit A
Exit B
Exit C
Exit D
Exit E
Version history
- Biotech DLC Release - Added.