Difference between revisions of "Mini-shotgun"
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
| class = Mechanoid | | class = Mechanoid | ||
| marketvalue = 1000 | | marketvalue = 1000 | ||
− | |||
| damage = 10 | | damage = 10 | ||
| damage type = Bullet | | damage type = Bullet |
Revision as of 22:46, 11 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Mini-shotgun
A compact, short-range shotgun designed to be mounted on a light combat mechanoid.
Base Stats
Ranged Combat
- Damage
- 10 dmg (Bullet)
- Armor penetration
- 18%
- Warm-Up
- 72 ticks (1.2 secs)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 12.9 tile(s)
- Accuracy
- 80% - 87% - 70% - 55%
- Velocity
- 55 (m/s)
- DPS
- 3.45
- Stopping power
- 2.5
Technical
- weaponTags
- MechanoidGunShortRange
The mini-shotgun is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the militor.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Mini-shotguns spawn on all militors, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary
?
Version history
- Biotech DLC Release - Added.
- Version/1.4.3531 Decreased damage from 12 to 10. Increased cooldown from 1.5 to 1.7 seconds