Difference between revisions of "Genepack"
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Despite "full gene combination" being an [[Lore#Tech_levels|ultratech]] technology, they are acquirable in an early-industrial colony. See [[research]] for details. | Despite "full gene combination" being an [[Lore#Tech_levels|ultratech]] technology, they are acquirable in an early-industrial colony. See [[research]] for details. | ||
− | Genepacks are produced by placing any [[xenotypes|xenohuman]] into a [[gene extractor]]. The resulting genepack will randomly contain between 1 and 4 of the subject's genes. They can also be acquired from [[trading|traders]] | + | Genepacks are produced by placing any [[xenotypes|xenohuman]] into a [[gene extractor]]. The resulting genepack will randomly contain between 1 and 4 of the subject's genes. They can also be acquired from [[trading|traders]] and as [[quest]] rewards. |
== Summary == | == Summary == | ||
− | Genepacks each contain between 1 and 4 [[genes]]. They will constantly deteriorate at a rate of 5/day, even in storage, unless placed in a [[gene bank]]. While placed in a gene bank, their contained genes will become accessible for recombination in a connected [[gene assembler]]. | + | Genepacks each contain between 1 and 4 [[genes]], as shown by the number of blue bars on the texture. They will constantly deteriorate at a rate of 5/day, even in storage, unless placed in a [[gene bank]]. While placed in a gene bank, their contained genes will become accessible for recombination in a connected [[gene assembler]]. |
Genepacks always contain xenogenes, even if they were extracted from somebody with exotic germline genes. | Genepacks always contain xenogenes, even if they were extracted from somebody with exotic germline genes. |
Revision as of 06:07, 27 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Special Sanguophage genes aren't mentioned at all.. |
Genepack
A small capsule containing a package of genetic information. To use a genepack, it must be placed in a gene bank near a gene assembler and combined into an implantable xenogerm. If not kept in a powered gene bank, this genepack will slowly deteriorate.
Base Stats
- Type
- Exotic Items
- Tech Level
- Industrial
- Mass
- 0.5 kg
- Beauty
- 0
- HP
- 100
- Flammability
- 0%
- defName
- genepack
- thingCategories
- ItemsMisc
Genepacks are used for storing xenogenes. An essential part of a genetics laboratory, they are useless on their own.
Acquisition
Despite "full gene combination" being an ultratech technology, they are acquirable in an early-industrial colony. See research for details.
Genepacks are produced by placing any xenohuman into a gene extractor. The resulting genepack will randomly contain between 1 and 4 of the subject's genes. They can also be acquired from traders and as quest rewards.
Summary
Genepacks each contain between 1 and 4 genes, as shown by the number of blue bars on the texture. They will constantly deteriorate at a rate of 5/day, even in storage, unless placed in a gene bank. While placed in a gene bank, their contained genes will become accessible for recombination in a connected gene assembler.
Genepacks always contain xenogenes, even if they were extracted from somebody with exotic germline genes.
Analysis
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison between genepacks that contain one gene, against genepacks that contain multiple. |
Since it is impossible to use or store genepacks without a gene bank, they are useless to colonies without the necessary technology. However, it does take 20 days[Verify] for a genepack's health to fully deplete, giving you some time to research and construct the necessary facilites.
Gallery
Genepack with an Archotech gene
Version history
- Biotech DLC Release - Added