Difference between revisions of "Devilstrand"
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Devilstrand is the 3rd most protective [[textile]]. Only [[hyperweave]] and [[thrumbofur]] offer better protection, but devilstrand has the significant advantage of being growable inside your colony. Hyperweave can only be traded for (in ''very'' limited quantities), while thrumbofur is limited by [[thrumbo]]s (who appear rarely and gestate slowly). Therefore, devilstrand is a stable clothing textile for mid- to late- game colonies who have the time and research to grow it. | Devilstrand is the 3rd most protective [[textile]]. Only [[hyperweave]] and [[thrumbofur]] offer better protection, but devilstrand has the significant advantage of being growable inside your colony. Hyperweave can only be traded for (in ''very'' limited quantities), while thrumbofur is limited by [[thrumbo]]s (who appear rarely and gestate slowly). Therefore, devilstrand is a stable clothing textile for mid- to late- game colonies who have the time and research to grow it. | ||
− | Devilstrand [[duster]]s are a priority to fit on colonists. They are superior to [[flak jacket]]s, offering better armor without movement penalty. | + | Devilstrand [[duster]]s are a priority to fit on colonists. They are superior to [[flak jacket]]s, offering better armor without movement penalty. A duster and [[flak vest]] combination is directly comparible to a [[marine armor]], though it protects less parts of the body. Once enough dusters have been made, devilstrand can be used to create [[button-down shirt]]s and [[pants]], which have a chance to stop damage on its own. If cold insulation is required, then [[jacket]]s or even [[parka]]s can be used instead. |
In terms of environmental protection, devilstrand is three-way tied for 2nd best heat insulation, but is middling against cold. In colder [[biome]]s like the [[ice sheet]], a mix of fabrics may be used. Otherwise, devilstrand is a very utilitarian fabric, largely due to its armor penetration. | In terms of environmental protection, devilstrand is three-way tied for 2nd best heat insulation, but is middling against cold. In colder [[biome]]s like the [[ice sheet]], a mix of fabrics may be used. Otherwise, devilstrand is a very utilitarian fabric, largely due to its armor penetration. |
Revision as of 13:52, 16 December 2022
Devilstrand
Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.
Base Stats
- Stuff Categories
- Fabric
- Stack Limit
- 75
- Mass
- 0.032 kg
- HP
- 100
- Deterioration Rate
- 3.0
- Flammability
- 40%
- Rotatable
- False
- Path Cost
- 15 (46%)
Stat Modifiers
- Beauty Factor
- ×3.2
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1.3
- Flammability
- ×0.4
- Armor - Sharp
- ×1.4
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×3
- Insulation - Cold
- +20 °C (36 °F)
- Insulation - Heat
- +24 °C (43.2 °F)
- defName
- DevilstrandCloth
- Color
- (180,60,60)
Devilstrand is a valuable fabric obtained from the devilstrand mushroom, which was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.
Acquisition
Devilstrand is primarily obtained by growing the devilstrand mushrooms in a growing zone, after Devilstrand has been researched. Each mature mushroom yields 6 devilstrand, depending on the harvester's Plant Harvest Yield stat.
Alternatively, it can also be acquired through trading or the cargo pod event.
Additionally, some raiders and outlanders will occasionally come wearing devilstrand apparel.
Analysis
Usage
Devilstrand is the 3rd most protective textile. Only hyperweave and thrumbofur offer better protection, but devilstrand has the significant advantage of being growable inside your colony. Hyperweave can only be traded for (in very limited quantities), while thrumbofur is limited by thrumbos (who appear rarely and gestate slowly). Therefore, devilstrand is a stable clothing textile for mid- to late- game colonies who have the time and research to grow it.
Devilstrand dusters are a priority to fit on colonists. They are superior to flak jackets, offering better armor without movement penalty. A duster and flak vest combination is directly comparible to a marine armor, though it protects less parts of the body. Once enough dusters have been made, devilstrand can be used to create button-down shirts and pants, which have a chance to stop damage on its own. If cold insulation is required, then jackets or even parkas can be used instead.
In terms of environmental protection, devilstrand is three-way tied for 2nd best heat insulation, but is middling against cold. In colder biomes like the ice sheet, a mix of fabrics may be used. Otherwise, devilstrand is a very utilitarian fabric, largely due to its armor penetration.
For use in furniture, devilstrand's exceptional beauty factor and market value make for very good buffs to room quality, though devilstrand should be used for clothing first. Sculptures are usually a better way to improve room quality. Devilstrand is also the least flammable textile, tied with Hyperweave, being 60% less flammable than most other textiles.
Cash Crop
Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or furniture then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits.
Gallery
Version history
- Version/1.1.0 - Apparels made from devilstrand can no longer be burnt.