Difference between revisions of "Uranium slug cannon"

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{{infobox main|weapon|
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{{Infobox main|weapon
 
| name = Uranium slug cannon
 
| name = Uranium slug cannon
| image = uraniumSlugCannon.png| Uranium slug cannon
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| image = uraniumSlugCannon.png
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
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== Analysis ==
 
== Analysis ==
 
 
The Uranium slug cannon can take off arms and even decapitate unarmored targets. It also has large amounts of armor penetration, able completely mitigate the armor effects of armor with a sharp armor of 75 or lower, and able to have a 50% full damage chance and a 50% half damage chance on 175 sharp protection, only provided by legendary [[marine armor|marine]] or [[cataphract armor]], and closely met by masterwork cataphact armor.
 
The Uranium slug cannon can take off arms and even decapitate unarmored targets. It also has large amounts of armor penetration, able completely mitigate the armor effects of armor with a sharp armor of 75 or lower, and able to have a 50% full damage chance and a 50% half damage chance on 175 sharp protection, only provided by legendary [[marine armor|marine]] or [[cataphract armor]], and closely met by masterwork cataphact armor.
  
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* [[Version/1.3.3200|1.3.3200]] - Damage increased from 50 to 55. Accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44.
 
* [[Version/1.3.3200|1.3.3200]] - Damage increased from 50 to 55. Accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44.
  
[[Kind::Weapons| ]]
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{{nav|weapon|wide}}
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{{Nav|weapon|wide}}
[[Category:Weapons]]
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[[Category:Weapons]] [[Category:Turret Weapons]]
[[Category:Equipment]]
 
 
[[Category:Unobtainable items]]
 
[[Category:Unobtainable items]]

Revision as of 18:11, 30 December 2022

Uranium slug cannon

Uranium slug cannon

A self-loading uranium slug cannon designed to attach to a turret.

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
40 kg

Ranged Combat

"Single-shot" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
Mode
Single-shot
Damage
55 dmg (Bullet)
Armor penetration
82%
Warm-Up
ticks (0 secs)
Cooldown
240 ticks (4 secs)
Range
45.9 tile(s)
Minimum Range
11.9 tiles
Accuracy
22% - 33% - 44% - 95%
Velocity
120 (m/s)
Burst Count
1 (per burst)
Burst Ticks
17 ticks (0.28 secs)
(211.76 RPM)
DPS
13.75
Stopping power
0.5

The uranium slug cannon is a turret-only ranged weapon. It is the main armament of the uranium slug turret. It fires a 1 round that deals massive damage but with a large minimum range.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition

Uranium slug cannons spawn on all autocannon turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Analysis

The Uranium slug cannon can take off arms and even decapitate unarmored targets. It also has large amounts of armor penetration, able completely mitigate the armor effects of armor with a sharp armor of 75 or lower, and able to have a 50% full damage chance and a 50% half damage chance on 175 sharp protection, only provided by legendary marine or cataphract armor, and closely met by masterwork cataphact armor.

Version history

  • Beta 19/1.0 - Added
  • 1.1 - received a massive nerf to damage (75 -> 30) and nerf to armor penetration (112.5% -> 75%), range (49.9 -> 39.9)
  • 1.1.2618 - received a buff to damage (30 -> 45), slight nerf to armor penetration (75% -> 70%), increased range (39.9 -> 45.9)
  • 1.1.2624 - received a buff to damage (45 -> 50)
  • 1.3.3200 - Damage increased from 50 to 55. Accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44.