Difference between revisions of "Axe"

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Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties.  
 
Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties.  
  
{{Weapon Material Table}}
+
{{Weapon Quality Table}}
  
 
== Version history ==
 
== Version history ==

Revision as of 18:02, 31 December 2022

Axe

Axe

"An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings."

Base Stats

Type
EquipmentWeapons
Tech Level
Medieval
Weapon Class
Medieval
Mass
1.5 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2 seconds cooldown
Melee Attack 2 
Edge
15 dmg (Cut)
22% AP
2 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Skill Required
Crafting 3
Work To Make
7,000 ticks (1.94 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50
Technical
weaponTags
MedievalMeleeDecent


The Axe is a melee weapon added by the Royalty DLC that primarily deals sharp damage.

Note: Although classified by the Ideoligion Weapon PreferencesContent added by the Ideology DLC as a 'Melee Blunt' weapon along with weapons that predominately deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.

Acquisition

Axes can be crafted at either a fueled or electric smithy once the Smithing research project has been completed. They require Stuff 50 Stuff (Metallic/Woody, 500 for SMVs), 7,000 ticks (1.94 mins) of work, and a Crafting skill of 3.

Alternatively, axes can be purchased from any combat supplier or war merchant and found on raiders and some Empire pawns.

Analysis

The axe is roughly equal to the gladius, having the same material cost, crafting skill, and research requirements. The gladius has slightly higher average DPS (6.71 vs 7.52) and AP (20% vs 22%), but an axe of better material or quality will be superior.

The axe has an advantage, in that it uses the Cut to a greater extent (75%) than the gladius (37.5%). This causes the axe to have a higher chance to destroy the body part of the opponent, rather than reducing it to 1HP. To have a 100% chance of destroying the targeted body part, Stab damage types must deal 70% more damage than HP is remaining on the bodypart, where as Cut damage types needs only 10% more. Most likely, the gladius of the same quality will outperform the axe versus opponents with high body part health such as elephants, and the axe will outperform versus opponents with low body part health. Note that this is theoretical and no explicit testing has been conducted.

Crafting wise, Axes take less work to make - with axes requiring 7,000 ticks (1.94 mins) of work, vs 12,000 ticks (3.33 mins) for the Gladius. In turn, this slightly reduces the Axe's market value.

Compared to more complex melee weapons, an axe is superior in DPS to a longsword of 2 quality levels below itself or worse, for example a Legendary steel axe has higher DPS than an Excellent steel long sword. All but the very best quality and material axes are inferior to almost all longswords, and all axes are inferior to longswords of good material and quality.

Another potential use is for ideoligionContent added by the Ideology DLC with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Axe Axe Handle (Poke) Edge (Cut) Human: Left & right fist (Blunt) HP Value
    Quality
    Material DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 6.8 19.94% 6.48 2s 9.36% 3.24 8.33% 15.6 2s 22.88% 7.8 75% 8.2 2s 12% 4.1 8.33% 200 50 Silver
    Awful Gold Gold 4.36 12.77% 7.2 2s 10.4% 3.6 8.33% 9 2s 13.2% 4.5 75% 8.2 2s 12% 4.1 8.33% 60 2510 Silver
    Awful Plasteel Plasteel 7.08 17.3% 6.48 1.6s 9.36% 4.05 8.33% 13.2 1.6s 19.36% 8.25 75% 8.2 2s 12% 4.1 8.33% 280 255 Silver
    Awful Silver Silver 4.81 14.09% 7.2 2s 10.4% 3.6 8.33% 10.2 2s 14.96% 5.1 75% 8.2 2s 12% 4.1 8.33% 70 265 Silver
    Awful Steel Steel 5.48 16.07% 7.2 2s 10.4% 3.6 8.33% 12 2s 17.6% 6 75% 8.2 2s 12% 4.1 8.33% 100 60 Silver
    Awful Uranium Uranium 5.62 17.82% 10.8 2.2s 15.6% 4.91 8.33% 13.2 2.2s 19.36% 6 75% 8.2 2s 12% 4.1 8.33% 250 174 Silver
    Awful Wood Wood 3.78 11.05% 6.48 2s 9.36% 3.24 12.5% 4.8 2s 7.04% 2.4 12.5% 8.2 2s 12% 4.1 37.5% 65 39 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 7.57 22.18% 7.29 2s 10.53% 3.65 8.33% 17.55 2s 25.74% 8.78 75% 8.2 2s 12% 4.1 8.33% 200 75 Silver
    Poor Gold Gold 4.82 14.11% 8.1 2s 11.7% 4.05 8.33% 10.13 2s 14.85% 5.06 75% 8.2 2s 12% 4.1 8.33% 60 3765 Silver
    Poor Plasteel Plasteel 7.87 19.21% 7.29 1.6s 10.53% 4.56 8.33% 14.85 1.6s 21.78% 9.28 75% 8.2 2s 12% 4.1 8.33% 280 380 Silver
    Poor Silver Silver 5.32 15.6% 8.1 2s 11.7% 4.05 8.33% 11.48 2s 16.83% 5.74 75% 8.2 2s 12% 4.1 8.33% 70 395 Silver
    Poor Steel Steel 6.08 17.83% 8.1 2s 11.7% 4.05 8.33% 13.5 2s 19.8% 6.75 75% 8.2 2s 12% 4.1 8.33% 100 90 Silver
    Poor Uranium Uranium 6.24 19.8% 12.15 2.2s 17.55% 5.52 8.33% 14.85 2.2s 21.78% 6.75 75% 8.2 2s 12% 4.1 8.33% 250 260 Silver
    Poor Wood Wood 3.87 11.31% 7.29 2s 10.53% 3.65 12.5% 5.4 2s 7.92% 2.7 12.5% 8.2 2s 12% 4.1 37.5% 65 58 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 8.33 24.43% 8.1 2s 11.7% 4.05 8.33% 19.5 2s 28.6% 9.75 75% 8.2 2s 12% 4.1 8.33% 200 101 Silver
    Normal Gold Gold 5.28 15.46% 9 2s 13% 4.5 8.33% 11.25 2s 16.5% 5.63 75% 8.2 2s 12% 4.1 8.33% 60 5025 Silver
    Normal Plasteel Plasteel 8.65 21.13% 8.1 1.6s 11.7% 5.06 8.33% 16.5 1.6s 24.2% 10.31 75% 8.2 2s 12% 4.1 8.33% 280 505 Silver
    Normal Silver Silver 5.84 17.11% 9 2s 13% 4.5 8.33% 12.75 2s 18.7% 6.38 75% 8.2 2s 12% 4.1 8.33% 70 525 Silver
    Normal Steel Steel 6.68 19.58% 9 2s 13% 4.5 8.33% 15 2s 22% 7.5 75% 8.2 2s 12% 4.1 8.33% 100 120 Silver
    Normal Uranium Uranium 6.86 21.78% 13.5 2.2s 19.5% 6.14 8.33% 16.5 2.2s 24.2% 7.5 75% 8.2 2s 12% 4.1 8.33% 250 350 Silver
    Normal Wood Wood 3.81 11.13% 8.1 2s 11.7% 4.05 25% 6 2s 8.8% 3 25% 8.2 2s 12% 4.1 25% 65 78 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 9.1 26.67% 8.91 2s 12.87% 4.46 8.33% 21.45 2s 31.46% 10.73 75% 8.2 2s 12% 4.1 8.33% 200 126 Silver
    Good Gold Gold 5.74 16.8% 9.9 2s 14.3% 4.95 8.33% 12.38 2s 18.15% 6.19 75% 8.2 2s 12% 4.1 8.33% 60 5525 Silver
    Good Plasteel Plasteel 9.43 23.04% 8.91 1.6s 12.87% 5.57 8.33% 18.15 1.6s 26.62% 11.34 75% 8.2 2s 12% 4.1 8.33% 280 630 Silver
    Good Silver Silver 6.36 18.62% 9.9 2s 14.3% 4.95 8.33% 14.03 2s 20.57% 7.01 75% 8.2 2s 12% 4.1 8.33% 70 655 Silver
    Good Steel Steel 7.28 21.34% 9.9 2s 14.3% 4.95 8.33% 16.5 2s 24.2% 8.25 75% 8.2 2s 12% 4.1 8.33% 100 150 Silver
    Good Uranium Uranium 7.48 23.75% 14.85 2.2s 21.45% 6.75 8.33% 18.15 2.2s 26.62% 8.25 75% 8.2 2s 12% 4.1 8.33% 250 435 Silver
    Good Wood Wood 4.3 12.46% 8.91 2s 12.87% 4.46 75% 6.6 2s 9.68% 3.3 8.33% 8.2 2s 12% 4.1 8.33% 65 97 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 9.86 28.91% 9.72 2s 14.04% 4.86 8.33% 23.4 2s 34.32% 11.7 75% 8.2 2s 12% 4.1 8.33% 200 151 Silver
    Excellent Gold Gold 6.2 18.15% 10.8 2s 15.6% 5.4 8.33% 13.5 2s 19.8% 6.75 75% 8.2 2s 12% 4.1 8.33% 60 6025 Silver
    Excellent Plasteel Plasteel 10.22 24.95% 9.72 1.6s 14.04% 6.08 8.33% 19.8 1.6s 29.04% 12.38 75% 8.2 2s 12% 4.1 8.33% 280 760 Silver
    Excellent Silver Silver 6.87 20.13% 10.8 2s 15.6% 5.4 8.33% 15.3 2s 22.44% 7.65 75% 8.2 2s 12% 4.1 8.33% 70 790 Silver
    Excellent Steel Steel 7.88 23.1% 10.8 2s 15.6% 5.4 8.33% 18 2s 26.4% 9 75% 8.2 2s 12% 4.1 8.33% 100 180 Silver
    Excellent Uranium Uranium 8.11 25.73% 16.2 2.2s 23.4% 7.36 8.33% 19.8 2.2s 29.04% 9 75% 8.2 2s 12% 4.1 8.33% 250 520 Silver
    Excellent Wood Wood 4.63 13.41% 9.72 2s 14.04% 4.86 75% 7.2 2s 10.56% 3.6 8.33% 8.2 2s 12% 4.1 8.33% 65 116 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 12.07 35.34% 11.75 2s 16.97% 5.87 25% 28.28 2s 41.47% 14.14 75% 8.2 2s 12% 4.1 0% 200 250 Silver
    Masterwork Gold Gold 7.34 21.51% 13.05 2s 18.85% 6.53 8.33% 16.31 2s 23.93% 8.16 75% 8.2 2s 12% 4.1 8.33% 60 7025 Silver
    Masterwork Plasteel Plasteel 13.05 30.56% 11.75 1.6s 16.97% 7.34 25% 23.93 1.6s 35.09% 14.95 75% 8.2 2s 12% 4.1 0% 280 1265 Silver
    Masterwork Silver Silver 8.16 23.91% 13.05 2s 18.85% 6.53 8.33% 18.49 2s 27.12% 9.24 75% 8.2 2s 12% 4.1 8.33% 70 1315 Silver
    Masterwork Steel Steel 9.38 27.5% 13.05 2s 18.85% 6.53 8.33% 21.75 2s 31.9% 10.88 75% 8.2 2s 12% 4.1 8.33% 100 300 Silver
    Masterwork Uranium Uranium 9.67 30.67% 19.58 2.2s 28.28% 8.9 8.33% 23.93 2.2s 35.09% 10.88 75% 8.2 2s 12% 4.1 8.33% 250 870 Silver
    Masterwork Wood Wood 5.45 15.79% 11.75 2s 16.97% 5.87 75% 8.7 2s 12.76% 4.35 8.33% 8.2 2s 12% 4.1 8.33% 65 194 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 13.74 40.22% 13.37 2s 19.31% 6.68 25% 32.18 2s 47.19% 16.09 75% 8.2 2s 12% 4.1 0% 200 500 Silver
    Legendary Gold Gold 8.26 24.21% 14.85 2s 21.45% 7.43 8.33% 18.56 2s 27.23% 9.28 75% 8.2 2s 12% 4.1 8.33% 60 8025 Silver
    Legendary Plasteel Plasteel 14.85 34.77% 13.37 1.6s 19.31% 8.35 25% 27.23 1.6s 39.93% 17.02 75% 8.2 2s 12% 4.1 0% 280 2525 Silver
    Legendary Silver Silver 9.19 26.93% 14.85 2s 21.45% 7.43 8.33% 21.04 2s 30.86% 10.52 75% 8.2 2s 12% 4.1 8.33% 70 2625 Silver
    Legendary Steel Steel 10.58 31.01% 14.85 2s 21.45% 7.43 8.33% 24.75 2s 36.3% 12.38 75% 8.2 2s 12% 4.1 8.33% 100 600 Silver
    Legendary Uranium Uranium 10.91 34.63% 22.28 2.2s 32.18% 10.13 8.33% 27.23 2.2s 39.93% 12.38 75% 8.2 2s 12% 4.1 8.33% 250 1740 Silver
    Legendary Wood Wood 6.11 17.69% 13.37 2s 19.31% 6.68 75% 9.9 2s 14.52% 4.95 8.33% 8.2 2s 12% 4.1 8.33% 65 390 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history