Difference between revisions of "Tox grenades"
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Tox grenades are weapons. They take up the weapon slot and will not run out of ammo. Grenades are blocked by walls, but the blast ignores cover. When choosing a target, a circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. | Tox grenades are weapons. They take up the weapon slot and will not run out of ammo. Grenades are blocked by walls, but the blast ignores cover. When choosing a target, a circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. | ||
− | They create [[tox gas]]. Tox grenades are thrown and once landed, grenades have a {{ticks|100}} delay before exploding. [[Skills#Shooting|Shooting]] skill, [[shooting accuracy]], and health of the grenadier | + | They create [[tox gas]]. Tox grenades are thrown and once landed, grenades have a {{ticks|100}} delay before exploding. [[Skills#Shooting|Shooting]] skill, [[shooting accuracy]], and health of the grenadier are irrelevant due to the Forced Miss Radius. [[Aiming time]] effects still apply, however. |
== Analysis == | == Analysis == |
Revision as of 19:11, 24 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Details on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.. |
Tox grenades
Grenades loaded with liquified tox gas. Upon landing, they stick to the ground and release tox gas for several seconds.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.
Base Stats
Ranged Combat
- Mode
- Single Thrown
- Warm-Up
- 90 ticks (1.5 secs)
- Cooldown
- 160 ticks (2.67 secs)
- Range
- 12.9 tile(s)
- Accuracy
- -
- Miss Radius
- 1.9 tile(s)
Creation
- thingCategories
- Grenades
- weaponTags
- GrenadeTox
Tox grenades are a ranged weapon added by the Biotech DLC that spreads tox gas rather than directly doing damage.
Acquisition
Tox grenades can be crafted at a Machining table once the Tox gas research project has been completed. They require 20 Steel, 6 Components, 24,000 ticks (6.67 mins) of work, and a [[]] skill of .
Summary
Tox grenades are weapons. They take up the weapon slot and will not run out of ammo. Grenades are blocked by walls, but the blast ignores cover. When choosing a target, a circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot.
They create tox gas. Tox grenades are thrown and once landed, grenades have a 100 ticks (1.67 secs) delay before exploding. Shooting skill, shooting accuracy, and health of the grenadier are irrelevant due to the Forced Miss Radius. Aiming time effects still apply, however.
Analysis
Compared to toxbomb launchers, tox grenades have a higher average firerate. However, they have shorter range, and due to the grenade's delay, it takes longer for the first shot to create gas. This makes the launcher relatively better as a in-field support weapon, and grenades for your gas-related kill tunnels.
Version history
- Biotech DLC Release - Added.