Difference between revisions of "Hemopump"
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A hemopump will increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat. | A hemopump will increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat. | ||
− | Whether this is useful compared to [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] depends on playstyle, though the boost is modest either way. While a few additional uses of abilities like [[Genes#Coagulate|Coagulate]] can be very useful, the other options tend to be a larger priority. In any case, you must be using at least 80 hemogen between refills for the hemopump to have a noticeable impact | + | Whether this is useful compared to [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] depends on playstyle, though the boost is modest either way. While a few additional uses of abilities like [[Genes#Coagulate|Coagulate]] can be very useful, the other options tend to be a larger priority. In any case, you must be using at least 80 hemogen between refills for the hemopump to have a noticeable impact. Starting Hemogen capacity is 100, while the most expensive abilities cost 20. |
Hemopumps are one of the few deathrest buildings without a connection cap, so can be used if a pawn has a high building capacity and the other buildings have reached their caps. It has a small niche for long [[caravan]]s, extending the time where conceited [[noble]]{{RoyaltyIcon}} pawns with [[Genes#Hemogen drain|Hemogen Drain]] can last without bloodfeeding or facing penalties from eating [[hemogen pack]]s. | Hemopumps are one of the few deathrest buildings without a connection cap, so can be used if a pawn has a high building capacity and the other buildings have reached their caps. It has a small niche for long [[caravan]]s, extending the time where conceited [[noble]]{{RoyaltyIcon}} pawns with [[Genes#Hemogen drain|Hemogen Drain]] can last without bloodfeeding or facing penalties from eating [[hemogen pack]]s. |
Revision as of 07:05, 29 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Hemopump
This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -100 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 5,000 ticks (1.39 mins)
The hemopump is a deathrest building added by the Biotech DLC that allows Hemogenic deathresters to store more hemogen.
Acquisition
Constructing a hemopump requires Deathrest to be researched, 100 Steel, 4 Components, 5 Hemogen packs, and 5,000 ticks (1.39 mins) of work.
Summary
Active hemopumps require a pawn capable of deathrest, and must be connected to a deathrest casket. As a pawn deathrests, it consumes 100 W of power and ? hemogen packs per day. The hemopump increases the Hemogen need capacity by +25 until the next deathrest, assuming the deathrest is not interrupted.
Like other deathrest buildings, a hemopump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.
Analysis
A hemopump will increase the amount of Hemogen a Hemogenic pawn can store, allowing more uses of their abilities before needing to bloodfeed or consume a hemogen pack. Most of these abilities are related to combat.
Whether this is useful compared to increasing move speed or decreasing deathrest time depends on playstyle, though the boost is modest either way. While a few additional uses of abilities like Coagulate can be very useful, the other options tend to be a larger priority. In any case, you must be using at least 80 hemogen between refills for the hemopump to have a noticeable impact. Starting Hemogen capacity is 100, while the most expensive abilities cost 20.
Hemopumps are one of the few deathrest buildings without a connection cap, so can be used if a pawn has a high building capacity and the other buildings have reached their caps. It has a small niche for long caravans, extending the time where conceited noble pawns with Hemogen Drain can last without bloodfeeding or facing penalties from eating hemogen packs.
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with deep drills and fabrication benches.
Gallery
Images
Audio
Working Start
Working Loop
Working Stop
Version history
- Biotech DLC Release - Added.