Difference between revisions of "Spear"

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Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the [[longsword]] itself.  
 
Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the [[longsword]] itself.  
  
Compared to the longsword, the spear has more {{AP}} on its stab attack. In addition, spear is more likely to ''Stab'' while the sword can either ''Stab'' or ''Cut'' for its "Best" attack. This results in the sword having a lowered chance to destroy body parts. However, the spear has a {{Bad|x{{%|2.6/2.4 round 2}}}} longer cooldown on its main attack. This results in the spear being better against armored targets, and the longsword roughly better against light armor.
+
Compared to the longsword, the spear deals the same damage for its "Best" attack, but with a  {{Bad|x{{%|2.6/2.4 round 2}}}} cooldown. However, the spear has more {{AP}} on its main attack. In addition, spears are more likely to ''Stab'' while swords can either ''Stab'' or ''Cut'' for its "Best" attack. This results in the sword having a lowered chance to destroy body parts. This results in the spear being better against armored targets, and the longsword roughly better against light armor. Breakpoints vary based on quality and material, but if armor < the sword's {{AP}}, then the sword has a DPS advantage.
  
 
The spear also costs 25 less material to create, which could matter when using valuable metals like [[plasteel]] (for instance, 150 plasteel could make 2 spears, but only 1 sword).
 
The spear also costs 25 less material to create, which could matter when using valuable metals like [[plasteel]] (for instance, 150 plasteel could make 2 spears, but only 1 sword).

Revision as of 02:24, 30 January 2023

Spear

Spear

A polearm tipped with a sharp point for stabbing opponents.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Mass
2 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Long blades
Skill Required
Crafting 4
Work To Make
12,000 ticks (3.33 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 75
Technical
weaponTags
NeolithicMeleeAdvanced, MedievalMeleeAdvanced


The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.

Acquisition

Spears can be crafted at any smithy once the Long Blades research has been completed, from Stuff 75 Stuff (Metallic/Woody, 750 for SMVs) and 12,000 ticks (3.33 mins) of work.

Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.

Analysis

Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the longsword itself.

Compared to the longsword, the spear deals the same damage for its "Best" attack, but with a ×108% cooldown. However, the spear has more AP on its main attack. In addition, spears are more likely to Stab while swords can either Stab or Cut for its "Best" attack. This results in the sword having a lowered chance to destroy body parts. This results in the spear being better against armored targets, and the longsword roughly better against light armor. Breakpoints vary based on quality and material, but if armor < the sword's AP, then the sword has a DPS advantage.

The spear also costs 25 less material to create, which could matter when using valuable metals like plasteel (for instance, 150 plasteel could make 2 spears, but only 1 sword).

As is typical with any sharp weapon, spear attacks cause bleeding, but most armor have higher Sharp armor values than their Blunt armor values. The mace requires less research and resources to create, and can outperform the spear against high armor, from flak vest-level equipment onwards. Higher ranking tribals often use spears for melee fighters.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Spear Spear Shaft (Blunt) Shaft (Poke) Point (Stab) Human: Left & right fist (Blunt) HP Value
    Quality
    Material DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 7.97 42.3% 9.36 2.6s 14.4% 3.6 6.25% 9.36 2.6s 14.4% 3.6 6.25% 23.92 2.6s 52% 9.2 75% 8.2 2s 12% 4.1 6.25% 200 82 Silver
    Awful Gold Gold 5.02 26% 10.4 2.6s 16% 4 6.25% 10.4 2.6s 16% 4 6.25% 13.8 2.6s 30% 5.31 75% 8.2 2s 12% 4.1 6.25% 60 3770 Silver
    Awful Plasteel Plasteel 8.39 36.3% 9.36 2.08s 14.4% 4.5 6.25% 9.36 2.08s 14.4% 4.5 6.25% 20.24 2.08s 44% 9.73 75% 8.2 2s 12% 4.1 6.25% 280 385 Silver
    Awful Silver Silver 5.57 29% 10.4 2.6s 16% 4 6.25% 10.4 2.6s 16% 4 6.25% 15.64 2.6s 34% 6.02 75% 8.2 2s 12% 4.1 6.25% 70 395 Silver
    Awful Steel Steel 6.39 33.5% 10.4 2.6s 16% 4 6.25% 10.4 2.6s 16% 4 6.25% 18.4 2.6s 40% 7.08 75% 8.2 2s 12% 4.1 6.25% 100 93 Silver
    Awful Uranium Uranium 6.6 37.5% 15.6 2.86s 24% 5.45 6.25% 15.6 2.86s 24% 5.45 6.25% 20.24 2.86s 44% 7.08 75% 8.2 2s 12% 4.1 6.25% 250 265 Silver
    Awful Wood Wood 3.87 12.73% 9.36 2.6s 14.4% 3.6 8.33% 9.36 2.6s 14.4% 3.6 8.33% 7.36 2.6s 16% 2.83 8.33% 8.2 2s 12% 4.1 37.5% 65 60 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 8.92 47.4% 10.53 2.6s 16.2% 4.05 6.25% 10.53 2.6s 16.2% 4.05 6.25% 26.91 2.6s 58.5% 10.35 75% 8.2 2s 12% 4.1 6.25% 200 123 Silver
    Poor Gold Gold 5.6 29.06% 11.7 2.6s 18% 4.5 6.25% 11.7 2.6s 18% 4.5 6.25% 15.53 2.6s 33.75% 5.97 75% 8.2 2s 12% 4.1 6.25% 60 5655 Silver
    Poor Plasteel Plasteel 9.38 40.65% 10.53 2.08s 16.2% 5.06 6.25% 10.53 2.08s 16.2% 5.06 6.25% 22.77 2.08s 49.5% 10.95 75% 8.2 2s 12% 4.1 6.25% 280 575 Silver
    Poor Silver Silver 6.21 32.44% 11.7 2.6s 18% 4.5 6.25% 11.7 2.6s 18% 4.5 6.25% 17.6 2.6s 38.25% 6.77 75% 8.2 2s 12% 4.1 6.25% 70 595 Silver
    Poor Steel Steel 7.13 37.5% 11.7 2.6s 18% 4.5 6.25% 11.7 2.6s 18% 4.5 6.25% 20.7 2.6s 45% 7.96 75% 8.2 2s 12% 4.1 6.25% 100 139 Silver
    Poor Uranium Uranium 7.37 42% 17.55 2.86s 27% 6.14 6.25% 17.55 2.86s 27% 6.14 6.25% 22.77 2.86s 49.5% 7.96 75% 8.2 2s 12% 4.1 6.25% 250 400 Silver
    Poor Wood Wood 3.83 15.08% 10.53 2.6s 16.2% 4.05 18.75% 10.53 2.6s 16.2% 4.05 18.75% 8.28 2.6s 18% 3.18 25% 8.2 2s 12% 4.1 18.75% 65 90 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 9.75 53.25% 11.7 2.6s 18% 4.5 12.5% 11.7 2.6s 18% 4.5 12.5% 29.9 2.6s 65% 11.5 75% 8.2 2s 12% 4.1 0% 200 164 Silver
    Normal Gold Gold 6.17 32.13% 13 2.6s 20% 5 6.25% 13 2.6s 20% 5 6.25% 17.25 2.6s 37.5% 6.63 75% 8.2 2s 12% 4.1 6.25% 60 7540 Silver
    Normal Plasteel Plasteel 10.53 45.75% 11.7 2.08s 18% 5.63 12.5% 11.7 2.08s 18% 5.63 12.5% 25.3 2.08s 55% 12.16 75% 8.2 2s 12% 4.1 0% 280 770 Silver
    Normal Silver Silver 6.86 35.88% 13 2.6s 20% 5 6.25% 13 2.6s 20% 5 6.25% 19.55 2.6s 42.5% 7.52 75% 8.2 2s 12% 4.1 6.25% 70 795 Silver
    Normal Steel Steel 7.88 41.5% 13 2.6s 20% 5 6.25% 13 2.6s 20% 5 6.25% 23 2.6s 50% 8.85 75% 8.2 2s 12% 4.1 6.25% 100 186 Silver
    Normal Uranium Uranium 8.15 46.5% 19.5 2.86s 30% 6.82 6.25% 19.5 2.86s 30% 6.82 6.25% 25.3 2.86s 55% 8.85 75% 8.2 2s 12% 4.1 6.25% 250 530 Silver
    Normal Wood Wood 4.36 17.17% 11.7 2.6s 18% 4.5 37.5% 11.7 2.6s 18% 4.5 37.5% 9.2 2.6s 20% 3.54 8.33% 8.2 2s 12% 4.1 8.33% 65 120 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 10.73 58.58% 12.87 2.6s 19.8% 4.95 12.5% 12.87 2.6s 19.8% 4.95 12.5% 32.89 2.6s 71.5% 12.65 75% 8.2 2s 12% 4.1 0% 200 205 Silver
    Good Gold Gold 6.75 35.19% 14.3 2.6s 22% 5.5 6.25% 14.3 2.6s 22% 5.5 6.25% 18.98 2.6s 41.25% 7.3 75% 8.2 2s 12% 4.1 6.25% 60 8040 Silver
    Good Plasteel Plasteel 11.58 50.33% 12.87 2.08s 19.8% 6.19 12.5% 12.87 2.08s 19.8% 6.19 12.5% 27.83 2.08s 60.5% 13.38 75% 8.2 2s 12% 4.1 0% 280 960 Silver
    Good Silver Silver 7.5 39.31% 14.3 2.6s 22% 5.5 6.25% 14.3 2.6s 22% 5.5 6.25% 21.51 2.6s 46.75% 8.27 75% 8.2 2s 12% 4.1 6.25% 70 990 Silver
    Good Steel Steel 8.63 45.5% 14.3 2.6s 22% 5.5 6.25% 14.3 2.6s 22% 5.5 6.25% 25.3 2.6s 55% 9.73 75% 8.2 2s 12% 4.1 6.25% 100 230 Silver
    Good Uranium Uranium 8.93 51% 21.45 2.86s 33% 7.5 6.25% 21.45 2.86s 33% 7.5 6.25% 27.83 2.86s 60.5% 9.73 75% 8.2 2s 12% 4.1 6.25% 250 665 Silver
    Good Wood Wood 4.75 18.68% 12.87 2.6s 19.8% 4.95 37.5% 12.87 2.6s 19.8% 4.95 37.5% 10.12 2.6s 22% 3.89 8.33% 8.2 2s 12% 4.1 8.33% 65 150 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 11.7 63.9% 14.04 2.6s 21.6% 5.4 12.5% 14.04 2.6s 21.6% 5.4 12.5% 35.88 2.6s 78% 13.8 75% 8.2 2s 12% 4.1 0% 200 245 Silver
    Excellent Gold Gold 7.33 38.25% 15.6 2.6s 24% 6 6.25% 15.6 2.6s 24% 6 6.25% 20.7 2.6s 45% 7.96 75% 8.2 2s 12% 4.1 6.25% 60 8540 Silver
    Excellent Plasteel Plasteel 12.63 54.9% 14.04 2.08s 21.6% 6.75 12.5% 14.04 2.08s 21.6% 6.75 12.5% 30.36 2.08s 66% 14.6 75% 8.2 2s 12% 4.1 0% 280 1155 Silver
    Excellent Silver Silver 8.15 42.75% 15.6 2.6s 24% 6 6.25% 15.6 2.6s 24% 6 6.25% 23.46 2.6s 51% 9.02 75% 8.2 2s 12% 4.1 6.25% 70 1190 Silver
    Excellent Steel Steel 9.38 49.5% 15.6 2.6s 24% 6 6.25% 15.6 2.6s 24% 6 6.25% 27.6 2.6s 60% 10.62 75% 8.2 2s 12% 4.1 6.25% 100 280 Silver
    Excellent Uranium Uranium 9.71 55.5% 23.4 2.86s 36% 8.18 6.25% 23.4 2.86s 36% 8.18 6.25% 30.36 2.86s 66% 10.62 75% 8.2 2s 12% 4.1 6.25% 250 800 Silver
    Excellent Wood Wood 5.13 20.2% 14.04 2.6s 21.6% 5.4 37.5% 14.04 2.6s 21.6% 5.4 37.5% 11.04 2.6s 24% 4.25 8.33% 8.2 2s 12% 4.1 8.33% 65 180 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 14.14 77.21% 16.97 2.6s 26.1% 6.53 12.5% 16.97 2.6s 26.1% 6.53 12.5% 43.36 2.6s 94.25% 16.68 75% 8.2 2s 12% 4.1 0% 200 410 Silver
    Masterwork Gold Gold 8.77 45.91% 18.85 2.6s 29% 7.25 6.25% 18.85 2.6s 29% 7.25 6.25% 25.01 2.6s 54.38% 9.62 75% 8.2 2s 12% 4.1 6.25% 60 9540 Silver
    Masterwork Plasteel Plasteel 15.27 66.34% 16.97 2.08s 26.1% 8.16 12.5% 16.97 2.08s 26.1% 8.16 12.5% 36.69 2.08s 79.75% 17.64 75% 8.2 2s 12% 4.1 0% 280 1925 Silver
    Masterwork Silver Silver 9.76 51.34% 18.85 2.6s 29% 7.25 6.25% 18.85 2.6s 29% 7.25 6.25% 28.35 2.6s 61.63% 10.9 75% 8.2 2s 12% 4.1 6.25% 70 1985 Silver
    Masterwork Steel Steel 11.43 61.63% 18.85 2.6s 29% 7.25 12.5% 18.85 2.6s 29% 7.25 12.5% 33.35 2.6s 72.5% 12.83 75% 8.2 2s 12% 4.1 0% 100 465 Silver
    Masterwork Uranium Uranium 12.09 70.69% 28.28 2.86s 43.5% 9.89 12.5% 28.28 2.86s 43.5% 9.89 12.5% 36.69 2.86s 79.75% 12.83 75% 8.2 2s 12% 4.1 0% 250 1330 Silver
    Masterwork Wood Wood 6.08 23.99% 16.97 2.6s 26.1% 6.53 37.5% 16.97 2.6s 26.1% 6.53 37.5% 13.34 2.6s 29% 5.13 8.33% 8.2 2s 12% 4.1 8.33% 65 300 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 18.98 107.25% 19.31 2.6s 29.7% 7.43 0% 19.31 2.6s 29.7% 7.43 0% 49.34 2.6s 107.25% 18.98 100% 8.2 2s 12% 4.1 0% 200 820 Silver
    Legendary Gold Gold 9.92 52.03% 21.45 2.6s 33% 8.25 6.25% 21.45 2.6s 33% 8.25 6.25% 28.46 2.6s 61.88% 10.95 75% 8.2 2s 12% 4.1 6.25% 60 10540 Silver
    Legendary Plasteel Plasteel 17.37 75.49% 19.31 2.08s 29.7% 9.28 12.5% 19.31 2.08s 29.7% 9.28 12.5% 41.75 2.08s 90.75% 20.07 75% 8.2 2s 12% 4.1 0% 280 3770 Silver
    Legendary Silver Silver 11.37 60.84% 21.45 2.6s 33% 8.25 12.5% 21.45 2.6s 33% 8.25 12.5% 32.26 2.6s 70.13% 12.41 75% 8.2 2s 12% 4.1 0% 70 3795 Silver
    Legendary Steel Steel 13.01 70.13% 21.45 2.6s 33% 8.25 12.5% 21.45 2.6s 33% 8.25 12.5% 37.95 2.6s 82.5% 14.6 75% 8.2 2s 12% 4.1 0% 100 930 Silver
    Legendary Uranium Uranium 13.76 80.44% 32.18 2.86s 49.5% 11.25 12.5% 32.18 2.86s 49.5% 11.25 12.5% 41.75 2.86s 90.75% 14.6 75% 8.2 2s 12% 4.1 0% 250 2660 Silver
    Legendary Wood Wood 6.84 27.03% 19.31 2.6s 29.7% 7.43 37.5% 19.31 2.6s 29.7% 7.43 37.5% 15.18 2.6s 33% 5.84 8.33% 8.2 2s 12% 4.1 8.33% 65 600 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history