Difference between revisions of "Genepack"
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added | * [[Biotech DLC]] Release - Added | ||
− | * [[Version/1.4.3555|1.4.3555]] - Players can sell genepacks currently inside gene banks. The bank must be within the beacon's radius for trading with ships. Identical genepacks can stack in the trade dialog. Increased frequency of genepacks in [[quest]] rewards. | + | * [[Version/1.4.3555|1.4.3555]] - Players can sell genepacks currently inside gene banks. The bank must be within the beacon's radius for trading with ships. Identical genepacks can stack in the trade dialog. Increased frequency of genepacks in [[quest]] rewards. Added an auto load toggle for genepacks. When off, the genepack will not be taken to a gene bank. |
{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Exotic Item]] | [[Category:Exotic Item]] |
Revision as of 13:17, 18 March 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Genepack
A small capsule containing a package of genetic information. To use a genepack, it must be placed in a gene bank near a gene assembler and combined into an implantable xenogerm. If not kept in a powered gene bank, this genepack will slowly deteriorate.
Base Stats
- Type
- Exotic Items
- Tech Level
- Industrial
- Mass
- 0.5 kg
- Beauty
- 0
- HP
- 100
- Flammability
- 0%
- defName
- genepack
- thingCategories
- ItemsMisc
Genepacks are used for storing xenogenes. An essential part of a genetics laboratory, they are useless on their own.
Acquisition
Despite "full gene combination" being an ultratech technology, they are acquirable in an early-industrial colony. See research for details.
Genepacks are produced by placing any xenohuman into a gene extractor. The resulting genepack will randomly contain between 1 and 4 of the subject's genes. They can also be acquired from traders and as quest rewards.
Genepacks purchased from traders or earned from quests may contain exactly one archite gene. The archite gene will always generate with 1 or 2 random xenogenes, making it impossible to acquire an isolated archite gene.
Generated genepacks will always have one of these configurations:
- 1 Xenogene, 66% chance
- 2 Xenogenes, 20% chance
- 3 Xenogenes, 5% chance
- 4 Xenogenes, 2% chance
- 1 Archite, 1 Xenogene, 5% chance
- 1 Archite, 2 Xenogenes, 2% chance
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General also market value generally and for specific genes with the modifier such as Fire spew. |
Genepacks each contain between 1 and 4 genes, as shown by the number of blue bars on the texture. They will constantly deteriorate at a rate of 5/day, even in storage, unless placed in a gene bank. While placed in a gene bank, their contained genes will become accessible for recombination in a connected gene assembler. You cannot alter the amount of genes in the genepack in any way.
Genepacks always contain xenogenes, even if they were extracted from somebody with exotic germline genes.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison between genepacks that contain one gene, against genepacks that contain multiple. |
Since it is impossible to use or store genepacks without a gene bank, they are useless to colonies without the necessary technology. However, it does take 20 days[Verify] for a genepack's health to fully deplete, giving you some time to research and construct the necessary facilites.
Gallery
Genepack with an Archite gene
Version history
- Biotech DLC Release - Added
- 1.4.3555 - Players can sell genepacks currently inside gene banks. The bank must be within the beacon's radius for trading with ships. Identical genepacks can stack in the trade dialog. Increased frequency of genepacks in quest rewards. Added an auto load toggle for genepacks. When off, the genepack will not be taken to a gene bank.