Difference between revisions of "Recurve bow"
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! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
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− | | Hunter || 92.89% || Normal || 50-180% | + | | [[Tribals#Hunter|Hunter]] || 92.89% || Normal || 50-180% |
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Revision as of 09:34, 24 June 2024
Recurve bow
A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 14 dmg (ArrowHighVelocity)
- Armor penetration
- 21%
- Warm-Up
- 87 ticks (1.45 secs)
- Cooldown
- 99 ticks (1.65 secs)
- Range
- 25.9 tile(s)
- Accuracy
- 70% - 78% - 65% - 35%
- Velocity
- 56 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 4.52
- Stopping power
- 1
Melee Combat
- Melee Attack 1
- Limb
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Limb
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- Required Research
- Recurve bow
- Skill Required
- Crafting 5
- Work To Make
- 5,000 ticks (1.39 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- weaponTags
- Neolithic, NeolithicRangedDecent
- tradeTags
- WeaponRanged
The recurve bow is a light, single-shot ranged neolithic weapon which deals a slightly higher amount of damage per shot than a short bow, has a moderate time between shots, slightly better range and slightly higher overall accuracy.
Acquisition
Recurve bows can be crafted at a crafting spot, fueled smithy, or electric smithy once the recurve bow research project has been completed. Each requires 40 Wood, 5,000 ticks (1.39 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.
Recurve bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Hunter | 92.89% | Normal | 50-180% |
Analysis
The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows can be useful for tribal starts.
Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. It is superior in every way to a shortbow of equivalent quality. Overall damage, DPS, and range are inferior to greatbow, even against heavy armor. Generally, a recurve bow must be one or two quality levels above a greatbow to be worth it, however the recurve bow is cheaper to craft and research. Most importantly, tribal starts begin with recurve bows already researched, while greatbows require further investment into a dead-end line of weaponry research on a start with slow research already.
In terms of DPS, basic firearms such as autopistols and revolvers are significantly superior to recurve bows out to 12 tiles, and competitive for the remainder of their range.
As such, if a sufficiently skilled crafter is available, any new bows made by tribal colonies should be recurve bows but generally looted firearms will begin to replace all neolithic weapons before upgrading all pawns to recurve bows is practical. As even Tribal starts can quickly loot said firearms, researching recurve bows with a New Arrivals start is largely a waste of time. Should you find or craft a particularly high quality bow, it might stay relevant into the early game but it must be at least Excellent quality to be competitive with commonly looted guns.
Stats
Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~20.05 seconds average) to incapacitate that human from pain shock.
Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Recurve bow | Limb (Blunt) | Limb (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 12.5% | 7.2 | 2s | 10.4% | 3.6 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 33 |
Poor | 4.08 | 11.85% | 8.1 | 2s | 11.7% | 4.05 | 25% | 8.1 | 2s | 11.7% | 4.05 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 100 | 50 |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 37.5% | 9 | 2s | 13% | 4.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 66 |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 37.5% | 9.9 | 2s | 14.3% | 4.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 83 |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 37.5% | 10.8 | 2s | 15.6% | 5.4 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 99 |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 37.5% | 13.05 | 2s | 18.85% | 6.53 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 165 |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 37.5% | 14.85 | 2s | 21.45% | 7.43 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 330 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Graphs
The graphs assume a normal quality recurve bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.