Difference between revisions of "Rifles"

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m (Replaced content with "<div class="pull-left">{{:M-24}}<div class="pull-left">{{:R4 Charge rifle}}<div class="pull-left">{{:M-16}}<div class="pull-left">{{:Lee-Enfield}}</div></div></div></div> ...")
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===Lee-Enfield===
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<div class="pull-left">{{:M-24}}<div class="pull-left">{{:R4 Charge rifle}}<div class="pull-left">{{:M-16}}<div class="pull-left">{{:Lee-Enfield}}</div></div></div></div>
[[File:Equipment_LeeEnfield.png|left]]A slow reloading rifle able to take out target from a long range. In close quarters combat, it's slow handling makes it less valuable than a Uzi, a Shotgun or even a Pistol, but a colonist armed with a Lee-Enfield has the ability to run away from short range to take cover behind distant cover and fire accurate rounds without possibility of retaliation.
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<noinclude>{{nav weapons}}
 
 
The Lee-Enfield outranges the automatic turrets, forcing colonists to expose themselves to take an rifle-armed raider out.
 
 
 
"''Ancient bolt-action rifle. Probably pulled from a basement somewhere. Good range, good power, low rate of fire.''"
 
*Damage: '''18'''
 
*Range: '''37'''
 
*Accuracy: '''9'''
 
*'''Single-shot'''
 
*Handling: '''Slow'''
 
*Aim time: '''3.0 seconds'''
 
*Usual price: '''$750''' (modified by [[trade]])
 
 
 
===M-16 Assault Rifle===
 
[[File:Equipment_M16.png|left]]Compromise between a slow firing rifle and a short-ranged machine gun, the M-16 can keep enemies in check at a range most weapons can't fire at. Its low power prevents it to be the ultimate weapon, however. {{clr}}
 
 
 
"''Ancient pattern military Weapon. Good range, low power, high rate of fire.''"
 
*Damage: '''7'''
 
*Range: '''32'''
 
*Accuracy: '''7'''
 
*'''Automatic fire'''. Shots per burst: '''3'''
 
*Handling: '''Normal'''
 
*Aim time: '''1.8 seconds'''
 
*Usual price: '''$1300''' (modified by [[trade]])
 
 
 
===R4 Charge Rifle===
 
[[File:Equipment_R4.png|left]]Conventional assault rifle, great improvement over the Uzi. Good against packed enemies even though it also can dish out huge damage to single targets.
 
{{clr}}
 
 
 
"''Phase-charging energy/projectile rifle.''"
 
*Damage: '''14'''
 
*Range: '''24'''
 
*Accuracy: '''6'''
 
*'''Automatic fire'''. Shots per burst: '''3'''
 
*Handling: '''Normal'''
 
*Aim time: '''1.8 seconds'''
 
*Usual price: '''$2000''' (modified by [[trade]])
 
 
 
===M-24 Sniper Rifle===
 
[[File:Equipment_M24.png|left]]Militarized civilian rifle. Basically an upgraded version of the Lee-Enfield rifle. Same limitations regarding close-quarter combat, but better qualities regarding range and power.
 
{{clr}}
 
 
 
"''Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power.''"
 
*Damage: '''50'''
 
*Range: '''45'''
 
*Accuracy: '''9'''
 
*'''Single-shot'''
 
*Handling: '''Slow'''
 
*Aim time: '''4.3 seconds'''
 
*Usual price: '''$1500''' (modified by [[trade]])
 
<noinclude>{{Nav_weapons}}
 
[[Category:Main]]
 
 
[[Category:Weapons]]<noinclude>
 
[[Category:Weapons]]<noinclude>

Revision as of 23:42, 13 November 2013

M-24
R4 Charge rifle

Assault rifle

Assault rifle

A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
480 Silver
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
11 dmg (Bullet)
Armor penetration
16%
Warm-Up
60 ticks (1 sec)
Cooldown
102 ticks (1.7 secs)
Range
30.9 tile(s)
Accuracy
60% - 70% - 65% - 55%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
(360 RPM)
DPS
10.88
Stopping power
0.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Precision rifling
Skill Required
Crafting 6
Work To Make
40,000 ticks (11.11 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 60 + Component 7
Technical
Has Quality
True
weaponTags
Gun, IndustrialGunAdvanced, AssaultRifle
thingSetMakerTags
RewardStandardQualitySuper
tradeTags
WeaponRanged


The assault rifle is a moderately heavy, automatic ranged weapon which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy.

Acquisition

s can be crafted, each requiring and Expression error: Unexpected < operator. of work modified by the general labor speed of the crafter.

They can also be found in ancient shrines or purchased from outlander and orbital combat suppliers, and outlander faction bases. They can also be found on the following raider kinds:

Raider Kind Chance Average Quality Health
Mercenary Gunner 9.17% Normal 70-320%
Elite Mercenary 53.37% Normal 100%
Boss 53.37% Normal 100%
Ancient Soldier 10.81% Normal 100%
Trooper Content added by the Royalty DLC ? ? 70-230%
Janissary Content added by the Royalty DLC ? ? 70-230%

Analysis

The assault rifle is the jack-of-all trades of RimWorld's firearms. Single-target damage is respectable, with accuracy and warmup time being good overall. Range is amazing - tied for third of all non-consumable weapons and only beaten by weapons with considerably less DPS. The assault rifle can be used to good effect in virtually any use case, whether in close-quarters, out hunting, or on the field. Other weapons surpass the assault rifle in specific roles, such as the chain shotgun in maximum DPS and in close quarters, but no other weapon is as flexible and versatile. For this reason, assault rifles are a common choice for standard issue when not optimizing for a specific strategy.

In terms of actual DPS, the assault rifle is consistently higher than the LMG, lower than the heavy SMG until beyond short range (12 tiles), and generally outdamaged before and after AP by the lower-ranged charge rifle. All four are completely outdamaged by less flexible weapons like the minigun and chain shotgun however. The assault rifle is a moderately skill friendly-weapon when the player manually controls the pawn's range, though the charge rifle and heavy SMG tends to fill that niche better.

The only real thing that the assault rifle lacks is stopping power, as it's unable to stagger humans. Another downside is that production is quite expensive, though not as expensive as a charge rifle. You also won't see raiders use assault rifles until the midgame somewhat limiting the chance to use looted rifles before the higher qualities available to colony-produced weapons take precedence.

Stats

Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10.1 seconds average) to incapacitate that human from pain shock.

Attack table

  • Rifles (Error: Page has no Property:Image)
    Rifles
    Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
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    Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Version history

    • Approximately A9 - Renamed from M16 to Assault rifle.
    • 0.12.910 - Rebalanced.
    • Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.

    Template:Nav weapons