Difference between revisions of "Scyther blade"
ZombieElvis (talk | contribs) (added a proper wiki intro sentence, cleaned up a bit) |
(Per in game description, Scythe blades are hand replacements, not wieldable weapons. Cleaning up redundancy and proper sorting, description separated from player analysis. Grouping single "lost" sentences to paragraphs.) |
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{{#set:Melee Damage Base = 20| Melee Cooldown Base = 100| Damage Type = Sharp}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}} | {{#set:Melee Damage Base = 20| Melee Cooldown Base = 100| Damage Type = Sharp}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}} | ||
+ | The Scyther blade is a [[mechanoid]] body part attached to scythers only and used in replacement of melee weapons or fists. Colonists set as a constructors can remove these (add a bill in the Health, Modifications tab) from downed but not dead scythers, so long as it hasn't been lost during combat. Then it can be surgically installed to colonists with natural arms. If an installed scyther blade is replaced with an artificial arm or another hand attachment, the blade will be removed and boxed for reuse. Scyther blades are extremely valuable items with a base market price of 2000 silver. When social fighting, colonists will not use the scyther blade to hit the opponent. | ||
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− | A scyther blade | + | A scyther blade deals 20 damage, compared to 6 damage from a fist but comes with a significant tradeoff by reducing manipulation efficiency to 40%. A colonist with only one normal hand and a blade on the other has 60% manipulation. A colonist with two blades will have 20% manipulation, making one great at melee by out-DPS'ing a normal plasteel [[longsword]] (12.12 vs 10), but not so good at anything needing manipulation. Blade installed colonists shall not wield any weapon when meleeing, as they will use the weapon instead of their blades, losing damage output. |
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Revision as of 02:06, 27 August 2017
Scyther blade
The Scyther blade is a mechanoid body part attached to scythers only and used in replacement of melee weapons or fists. Colonists set as a constructors can remove these (add a bill in the Health, Modifications tab) from downed but not dead scythers, so long as it hasn't been lost during combat. Then it can be surgically installed to colonists with natural arms. If an installed scyther blade is replaced with an artificial arm or another hand attachment, the blade will be removed and boxed for reuse. Scyther blades are extremely valuable items with a base market price of 2000 silver. When social fighting, colonists will not use the scyther blade to hit the opponent.
A scyther blade deals 20 damage, compared to 6 damage from a fist but comes with a significant tradeoff by reducing manipulation efficiency to 40%. A colonist with only one normal hand and a blade on the other has 60% manipulation. A colonist with two blades will have 20% manipulation, making one great at melee by out-DPS'ing a normal plasteel longsword (12.12 vs 10), but not so good at anything needing manipulation. Blade installed colonists shall not wield any weapon when meleeing, as they will use the weapon instead of their blades, losing damage output.
Melee Attack | Damage Amount | Cooldown | DPS |
---|---|---|---|
Cut |
- Arm/Hand
- Archotech arm • Bionic arm • Power claw • Prosthetic arm • Wooden hand • Drill arm • Elbow blade • Field hand • Hand talon • Venom talon • Flesh tentacle • Flesh whip
- Head
- Archotech eye • Bionic eye • Bionic ear • Bionic jaw • Bionic tongue • Cochlear implant • Denture • Aesthetic nose
- Head implants
- Joywire • Painstopper • Circadian assistant • Circadian half-cycler • Gastro-analyzer • Learning assistant • Mindscrew • Neurocalculator • Psychic harmonizer • Psychic reader • Psychic sensitizer • Venom fangs • Control sublink (Standard, High) • Mechlink • Mech gestation processor • Remote repairer • Remote shielder • Repair probe
- Spine
- Bionic spine • Revenant vertebrae
- Stomach
- Bionic stomach • Nuclear stomach • Reprocessor stomach • Sterilizing stomach • Fleshmass stomach
- Heart
- Bionic heart • Prosthetic heart • Heart • Adrenal heart • Corrosive heart • Metalblood heart
- Lung
- Lung • Detoxifier lung • Fleshmass lung
- Kidney
- Kidney • Detoxifier kidney
- Organs
- Liver
- Visceral implants
- Death acidifier • Aesthetic shaper • Coagulator • Healing enhancer • Armorskin gland • Stoneskin gland • Toughskin gland • Immunoenhancer • Love enhancer • Ghoul plating • Ghoul barbs
- Leg/Foot
- Archotech leg • Bionic leg • Prosthetic leg • Peg leg • Wooden foot • Knee spike
- Related
- Psylink neuroformer • Xenogerm
- Deprecated
- Scyther blade • Psychic silencer