Difference between revisions of "Plasmasword"
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+ | ''This article is about the base weapon, for the persona weapon, see [[Persona plasmasword]]'' | ||
<onlyinclude> | <onlyinclude> | ||
{{infobox main|weapon| | {{infobox main|weapon| | ||
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|type = Equipment | |type = Equipment | ||
|type2 = Weapons | |type2 = Weapons | ||
− | |description = A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath. | + | |description = A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath. |
|class = Ultra | |class = Ultra | ||
|meleeattack1dmg = 12 | |meleeattack1dmg = 12 | ||
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|meleeattack1cool = 2.0 | |meleeattack1cool = 2.0 | ||
|meleeattack1ap = 18 | |meleeattack1ap = 18 | ||
− | |meleeattack2dmg = | + | |meleeattack2dmg = 21 |
|meleeattack2type = stab | |meleeattack2type = stab | ||
|meleeattack2part = Point | |meleeattack2part = Point | ||
|meleeattack2cool = 2.6 | |meleeattack2cool = 2.6 | ||
− | |meleeattack2ap = | + | |meleeattack2ap = 32 |
|meleeattack3dmg = 20 | |meleeattack3dmg = 20 | ||
|meleeattack3type = cut | |meleeattack3type = cut | ||
|meleeattack3part = edge | |meleeattack3part = edge | ||
|meleeattack3cool = 2.6 | |meleeattack3cool = 2.6 | ||
− | |meleeattack3ap = | + | |meleeattack3ap = 32 |
− | |MeleeWeaponAverageDPS = 7. | + | |MeleeWeaponAverageDPS = 7.85 |
− | |MeleeWeaponAverageAP = | + | |MeleeWeaponAverageAP = 30 |
|marketvalue = 2000 | |marketvalue = 2000 | ||
|damage type = Sharp | |damage type = Sharp | ||
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}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
− | The '''Plasmasword''' is a | + | The '''Plasmasword''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a decent amount of [[damage]], has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire. |
− | == | + | == Acquisition == |
− | Plasmaswords can be purchased from any combat supplier or war merchant or obtained as a quest reward, | + | If the Royalty DLC is active, Plasmaswords can be purchased from any combat supplier or war merchant, at [[Empire]] settlements or obtained as a quest reward, |
− | == | + | == Analysis == |
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As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back. | As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back. | ||
− | + | {{Weapon Quality Table|Plasmasword | Melee}} | |
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== Version history == | == Version history == | ||
*Added in the [[Royalty DLC]] release. | *Added in the [[Royalty DLC]] release. | ||
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*1.2.2719 - Trait system added, damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%. | *1.2.2719 - Trait system added, damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%. | ||
Revision as of 04:46, 8 September 2020
This article is about the base weapon, for the persona weapon, see Persona plasmasword
Plasmasword
A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.
Base Stats
Ranged Combat
Melee Combat
The Plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire.
Acquisition
If the Royalty DLC is active, Plasmaswords can be purchased from any combat supplier or war merchant, at Empire settlements or obtained as a quest reward,
Analysis
As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back.
Attack table
Feature | Toggle |
---|---|
Attacks |
Plasmasword | Handle (Blunt) | Point (Stab) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 6.03 | 22.4% | 9.6 | 2s | 14.4% | 4.8 | 8.33% | 16.8 | 2.6s | 25.6% | 6.46 | 37.5% | 16.8 | 2.6s | 25.6% | 6.46 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 1000 |
Poor | 6.71 | 24.95% | 10.8 | 2s | 16.2% | 5.4 | 8.33% | 18.9 | 2.6s | 28.8% | 7.27 | 37.5% | 18.9 | 2.6s | 28.8% | 7.27 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 1500 |
Normal | 7.39 | 27.5% | 12 | 2s | 18% | 6 | 8.33% | 21 | 2.6s | 32% | 8.08 | 37.5% | 21 | 2.6s | 32% | 8.08 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 2000 |
Good | 8.08 | 30.05% | 13.2 | 2s | 19.8% | 6.6 | 8.33% | 23.1 | 2.6s | 35.2% | 8.88 | 37.5% | 23.1 | 2.6s | 35.2% | 8.88 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 2500 |
Excellent | 8.76 | 32.6% | 14.4 | 2s | 21.6% | 7.2 | 8.33% | 25.2 | 2.6s | 38.4% | 9.69 | 37.5% | 25.2 | 2.6s | 38.4% | 9.69 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 3000 |
Masterwork | 10.47 | 38.98% | 17.4 | 2s | 26.1% | 8.7 | 8.33% | 30.45 | 2.6s | 46.4% | 11.71 | 37.5% | 30.45 | 2.6s | 46.4% | 11.71 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 4000 |
Legendary | 12.63 | 47.03% | 19.8 | 2s | 29.7% | 9.9 | 25% | 34.65 | 2.6s | 52.8% | 13.33 | 37.5% | 34.65 | 2.6s | 52.8% | 13.33 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 5000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Added in the Royalty DLC release.
- 1.2.2719 - Trait system added, damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.