Difference between revisions of "Shelf"
(→Usage: Rewrite; mention item placement advantage prominently) |
(→Version history: Stool trick) |
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In Alpha 16, it was known as the '''Equipment rack''' and could only store apparel, [[mortar shell]]s, or weapons. | In Alpha 16, it was known as the '''Equipment rack''' and could only store apparel, [[mortar shell]]s, or weapons. | ||
+ | |||
+ | In 1.0, shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect. | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Revision as of 07:55, 4 October 2020
Shelf
A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.
Base Stats
Building
- Size
- 2 × 1
- Placeable
- Yes
- Cover Effectiveness
- 40%
Creation
- Work To Make
- 600 ticks (10 secs)
A shelf holds two stacks of items which will not deteriorate due to exposure from outdoors. Think of a shelf as a 2-tile Stockpile. Their default setting is to contain weapons only at "Important" priority level. Shelves can be reinstalled as needed and do not block passage. Shelves take the place of any stockpile on its 2 tiles. Like Stockpiles, shelves also have a priority.
The shelf's beauty depends on both the material it is built from as well as its quality. Similar to grand sculptures or beds, its beauty will be added to the underlying tile. Additionally, any items stored within it will remove the -4 ugliness penalty they would otherwise have if left on the ground.
Usage
Shelves allow a pawn to place or remove an item without walking on top of them, making frequent hauling tasks marginally quicker. The direction a shelf faces is purely cosmetic; a pawn can interact with it from any adjacent tile.
A pawn seated at a crafting station can pick ingredients directly off of adjacent shelves without having to leave their seat, significantly improving overall crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves.
Shelves remove any negative beauty of the items they store while also providing their own small amount of beauty on top of that. This makes them great for holding high negative beauty items such as animal or mechanoid corpses awaiting processing.
Shelves are especially useful in workshops and kitchens, where they can act as buffers of raw ingredients. They are also helpful in hospitals, providing a reduction in doctor travel time and a beauty bonus for avoiding storing items on the floor.
Shelves also protect their contents from exposure when placed outdoors. This makes them useful to preserve weapons, armor, and mortar shells close to defense structures.
Beauty
Like sculptures and beds, shelves have beauty of their own that is dependent upon both their material and quality.
Material | Base Beauty |
---|---|
Silver | 7 |
Gold | 22 |
Steel | 0 |
Plasteel | 0 |
Wood | 0 |
Uranium | 0 |
Jade | 11 |
Granite Blocks | 0 |
Limestone Blocks | 0 |
Marble Blocks | 1 |
Version history
In Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.
In 1.0, shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect.