Difference between revisions of "Grand meditation throne"
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{{Royalty}}<onlyinclude>{{infobox main|furniture|| | {{Royalty}}<onlyinclude>{{infobox main|furniture|| | ||
− | |name = Grand meditation throne | + | | name = Grand meditation throne |
− | |image = Grandthrone.png | + | | image = Grandthrone.png |
− | |description = | + | | description = A massive, ornate chair, designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain. |
− | |type = Furniture | + | | type = Furniture |
− | |placeable = Yes | + | | placeable = Yes |
− | |size = 3 ˣ 2 | + | | size = 3 ˣ 2 |
− | |beauty = | + | | beauty = 6 |
− | |mass base = | + | | mass base = 100 |
− | | | + | | hp = 350 |
− | | | + | | stuff tags = Metallic, Stony |
− | | | + | | work to make = 40000 |
− | | | + | | resource 1 = Stuff |
− | | | + | | resource 1 amount = 300 |
− | | | + | | resource 2 = Gold |
− | | | + | | resource 2 amount = 75 |
− | + | | comfort = 0.9 | |
− | + | | cover = 0.4 | |
− | + | | flammability = 1.0 | |
− | |||
− | |comfort = 0.9 | ||
− | |cover = 0.4 | ||
− | |flammability =0 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
A '''grand meditation throne''' is a type of [[furniture]] which a designated noble colonist can sit on to meditate for recreation and to regain [[Psycasts|psyfocus]] | A '''grand meditation throne''' is a type of [[furniture]] which a designated noble colonist can sit on to meditate for recreation and to regain [[Psycasts|psyfocus]] | ||
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'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. Also note, the room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will not make the cut off for the 4% increase. | '''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. Also note, the room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will not make the cut off for the 4% increase. | ||
− | + | <div><li style="display: inline-table;"> | |
− | <div style=" | ||
{{#vardefine:basesensitivitybonus|0.15}} | {{#vardefine:basesensitivitybonus|0.15}} | ||
{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
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|9 ||0% ||$1815.00 ||180 ||3669 | |9 ||0% ||$1815.00 ||180 ||3669 | ||
|} | |} | ||
− | </div> < | + | </li><div> |
− | + | === Comfort === | |
+ | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a meditation throne with a higher comfort value will regain comfort proportionally faster. | ||
+ | Comfort varies by [[quality]] but not material. Meditation thrones of the same quality level will all have the same quality, regardless of what they're constructed from. | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | ||
+ | {| {{STDT| sortable c_15 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ![[Comfort]] | ||
+ | | {{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.12 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.24 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
== Version History == | == Version History == | ||
Version ??? was changed to from Grand Throne, and use was changed to psycaster meditation, | Version ??? was changed to from Grand Throne, and use was changed to psycaster meditation, |
Revision as of 11:02, 31 January 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Grand meditation throne
A massive, ornate chair, designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.
Base Stats
- Type
- Furniture
- Mass
- 100 kg
- Beauty
- 6
- HP
- 350
- Flammability
- 100%
Building
- Size
- 3 × 2
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Comfort
- 0.9
Creation
- Work To Make
- 40,000 ticks (11.11 mins)
- Stuff Tags
- Metallic, Stony
A grand meditation throne is a type of furniture which a designated noble colonist can sit on to meditate for recreation and to regain psyfocus
Acquisition
The grand meditation throne requires Complex Furniture to be researched and a construction skill of at least 6 in order to be constructed. It requires 300 units of any metal, wood or stone, an additional 75 units of gold and 10,000 units of work.
It can also be found for sale at traders and as a quest reward.
Analysis
It must be assigned to a particular pawn with the Dignified focus type. The grand meditation throne has a base meditation focus strength of 15%. If it is in a throne room that meets the pawns requirements, its focus strength is improved by 8%. Additionally its effectiveness is affected by room impressiveness. It has the same meditation effectiveness as the meditation throne, so more important is to use the throne that meets the title's requirements.
N.B. It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. Also note, the room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will not make the cut off for the 4% increase.
Impressiveness Value | 0 | 30 | 60 | 100 | 170 |
---|---|---|---|---|---|
Description at Value | Awful | Mediocre | Slightly Impressive | Very Impressive | Unbelievably Impressive |
Strength Offset | -5% | +0% | +4% | +8% | +10% |
Material at Normal Quality | Cost | Beauty | Flamability | Market value | Max hit points | Work to build |
---|---|---|---|---|---|---|
Silver | 3000 + 75 | 18 | 40% | $3895.00 | 105 | 667 |
Gold | 3075 | 44 | 40% | $30880.00 | 90 | 600 |
Steel | 300 + 75 | 6 | 40% | $1465.00 | 150 | 667 |
Plasteel | 300 + 75 | 6 | 20% | $3765.00 | 420 | 1467 |
Uranium | 300 + 75 | 3 | 0% | $2825.00 | 375 | 1267 |
Jade | 300 + 75 | 25 | 0% | $2970.00 | 75 | 3334 |
Sandstone | 300 + 75 | 7 | 0% | $1740.00 | 210 | 3336 |
Granite | 300 + 75 | 6 | 0% | $1885.00 | 255 | 4003 |
Limestone | 300 + 75 | 6 | 0% | $1885.00 | 230 | 4003 |
Slate | 300 + 75 | 7 | 0% | $1885.00 | 195 | 4003 |
Marble | 300 + 75 | 9 | 0% | $1815.00 | 180 | 3669 |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a meditation throne with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Meditation thrones of the same quality level will all have the same quality, regardless of what they're constructed from.