Difference between revisions of "Spear"
Line 27: | Line 27: | ||
|resource 1 amount = 75 | |resource 1 amount = 75 | ||
|stuff tags = Metallic, Woody | |stuff tags = Metallic, Woody | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 4 | ||
|damage type = Sharp | |damage type = Sharp | ||
|mass base = 2 | |mass base = 2 |
Revision as of 03:36, 8 April 2021
This article is suggested to be rewritten. Reason: Updating, verification and proper analysis needed. You can help the RimWorld Wiki by improving it. |
Spear
A polearm tipped with a sharp point for stabbing opponents.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown - Melee Attack 2
- Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown - Melee Attack 3
- Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Creation
- weaponTags
- NeolithicMeleeAdvanced, MedievalMeleeAdvanced
The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.
Acquisition
Spears can be crafted at any smithy once the Long Blades research has been completed, from 75 of any one type of metallic or wooden material, and 17,000 ticks (4.72 mins) of work.
Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.
Analysis
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at an electric or fueled smithy.
Spears have the second highest base damage output out of all melee weapons, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.
It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base.
Spear vs. Comparable Weapons
This section goes over how well the spear fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
Methodology
- All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
- All pawns have a skill level of 8 in melee
- No pawns have any traits that affect combat performance
- All pawns are of 18 years of age and completely healthy
Results in the table below are the percentages of battles that spears either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
The following armor categories are:
- Unarmored - Plainleather button-down shirt and plainleather pants
- Flak - Steel simple helmet, flak jacket, flak vest, plainleather button-down shirt and flak pants
- Marine - Marine helmet, marine armor, plainleather button-down shirt and plainleather pants
Steel spear vs. | Unarmored | Flak | Marine |
---|---|---|---|
Steel ikwa | 50.95% | 62.60% | 72.85% |
Steel gladius | 46.40% | 60.45% | 69.60% |
Steel mace | 50.75% | 44.15% | 31.85% |
Steel longsword | 36.05% | 42.30% | 52.30% |
Plasteel spear | 31.63% | 33.30% | 35.50% |
Plasteel spear vs. | Unarmored | Flak | Marine |
---|---|---|---|
Plasteel ikwa | 49.35% | 60.00% | 66.90% |
Plasteel gladius | 49.00% | 59.15% | 67.35% |
Uranium mace | 48.75% | 40.75% | 25.70% |
Plasteel longsword | 36.75% | 39.20% | 46.10% |
Steel spear | 68.37% | 66.70% | 64.50% |
Version History
- 0.7.581 - Added