Difference between revisions of "Alphabeaver"
(herdanimal: - -> true; attack1part: left claw -> front left paw; attack2part: right claw -> front right paw;) |
(type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon;) |
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|description = A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed. | |description = A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed. | ||
|type = Animal | |type = Animal | ||
− | |||
|movespeed = 3.7 | |movespeed = 3.7 | ||
|min comfortable temperature = -40 | |min comfortable temperature = -40 | ||
|max comfortable temperature = 40 | |max comfortable temperature = 40 | ||
+ | |flammability = 0.7 | ||
|marketvalue = 250 | |marketvalue = 250 | ||
|filth rate = 8 | |filth rate = 8 | ||
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|juvenileage = 0.1 | |juvenileage = 0.1 | ||
|maturityage = 0.3333 | |maturityage = 0.3333 | ||
+ | |tradeTags = AnimalUncommon | ||
|attack1dmg = 7.2 | |attack1dmg = 7.2 | ||
|attack1type = Scratch | |attack1type = Scratch |
Revision as of 16:11, 9 October 2021
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Alphabeaver
A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 3.7 c/s
- Health Scale
- 70% HP
- Body Size
- 0.45
- Mass - Baby
- 5.4 kg
- Mass - Juvenile
- 13.5 kg
- Mass - Adult
- 27 kg
- Carrying Capacity
- 34 kg
- Filth Rate
- 8
- Hunger Rate
- 4.8 Nutrition/Day
- Diet
- dendrovorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 10%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -40 °C – 40 °C (-40 °F – 104 °F)
Production
- Meat Yield
- 63 alphabeaver meat
- Leather Yield
- 24 lightleather
- Gestation Period
- 8.5 days
- Offspring Per Birth
- 1-3 (2 avg)
Melee Combat
- Attack 1
- Front left paw
7.2 dmg (Scratch)
11 % AP
2 second cooldown - Attack 2
- Front right paw
7.2 dmg (Scratch)
11 % AP
2 second cooldown - Attack 3
- Teeth
8.5 dmg (Bite)
13 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.01
- tradeTags
- AnimalUncommon
Instead of silently spawning as other animals do, Alphabeavers appear in a group only when the Alphabeavers event triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in, however the event will only trigger in arid shrubland and tundra. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees, including any you are farming. Given time, they will most likely strip the entire region of trees and may even destroy your valuable anima trees or gauranlen trees. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them. However, do show caution as the Alphabeavers swarm have a small chance of going mad and attacking you all at once, bringing a quick end to the casual hunting group if one is caught unaware.
Alphabeavers will not attack your structures (although it may be possible if driven mad by a psychic drone), so you may construct walls to resolve the issue. If the alphabeavers are located behind a chokepoint you may choose to wall it off to confine them. This confinement denies them access to most trees on the map and they will soon leave the map or die of starvation. If you have an enclosed base with a sufficient supply of trees within the confines you can ignore the alphabeavers, unless they exploit an open door and slip inside. If slain, they can be butchered for 41 alphabeaver meat and 16 lightleather.[1]
Taming
Alphabeavers can either be bought from a trader or appear on your map in an event.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Contrary to what one may think, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood. They will simply devour any trees available without leaving any wood behind.
Health
Body part | Health |
---|---|
Head | 21 |
Skull | 21 |
Brain | 7 |
Nose | 7 |
Neck | 21 |
Jaw | 7 |
Eye [2] (left, right) |
7 |
Ear (left, right) |
7 |
Body | 28 |
Kidney[3] (left, right) |
14 |
Lung[3] (left, right) |
14 |
Liver[3] | 14 |
Heart[3] | 14 |
Spine[3] | 14 |
Stomach[3] | 18 |
Legs (left, right, rear, front) |
21 |
Tail | 7 |
Version history
- 0.8.657 - Added
- Beta 19/1.0 - Alphabeavers incident now only occurs in biomes with sparse plants (arid shrubland and tundra), body size 0.6 -> 0.45