Difference between revisions of "Spear"
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It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base. | It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base. | ||
− | == Version | + | {{Weapon Material Table}} |
+ | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
Revision as of 11:26, 7 December 2021
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Spear
A polearm tipped with a sharp point for stabbing opponents.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown - Melee Attack 2
- Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown - Melee Attack 3
- Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Creation
- Required Research
- Long blades
- Skill Required
- Crafting 4
- Work To Make
- 12,000 ticks (3.33 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- NeolithicMeleeAdvanced, MedievalMeleeAdvanced
The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.
Acquisition
Spears can be crafted at any smithy once the Long Blades research has been completed, from 75 Stuff (Metallic/Woody, 750 for SMVs) and 12,000 ticks (3.33 mins) of work.
Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.
Analysis
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at an electric or fueled smithy.
Spears have the second highest base damage output out of all melee weapons, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.
It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base.
Material table
Material | DPS[1] | AP[1] | Shaft (Blunt) | Shaft (Poke) | Point (Stab) | HP | Value [ExpandCollapse] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Spear | 4.26 | 18.5% | 11.7 | 2.6s | 18% | 4.5 | 37.5% | 11.7 | 2.6s | 18% | 4.5 | 37.5% | 9.2 | 2.6s | 20% | 3.54 | 25% | 65 | 120 |
Bioferrite Spear | 9.75 | 53.25% | 11.7 | 2.6s | 18% | 4.5 | 12.5% | 11.7 | 2.6s | 18% | 4.5 | 12.5% | 29.9 | 2.6s | 65% | 11.5 | 75% | 200 | 164 |
Golden Spear | 6.23 | 33.13% | 13 | 2.6s | 20% | 5 | 12.5% | 13 | 2.6s | 20% | 5 | 12.5% | 17.25 | 2.6s | 37.5% | 6.63 | 75% | 60 | 7540 |
Plasteel Spear | 10.53 | 45.75% | 11.7 | 1.664s | 18% | 7.03 | 12.5% | 11.7 | 1.664s | 18% | 7.03 | 12.5% | 25.3 | 1.664s | 55% | 15.2 | 75% | 280 | 770 |
Silver Spear | 6.89 | 36.88% | 13 | 2.6s | 20% | 5 | 12.5% | 13 | 2.6s | 20% | 5 | 12.5% | 19.55 | 2.6s | 42.5% | 7.52 | 75% | 70 | 795 |
Steel Spear | 7.88 | 42.5% | 13 | 2.6s | 20% | 5 | 12.5% | 13 | 2.6s | 20% | 5 | 12.5% | 23 | 2.6s | 50% | 8.85 | 75% | 100 | 186 |
Uranium Spear | 8.34 | 48.75% | 19.5 | 3.146s | 30% | 6.2 | 12.5% | 19.5 | 3.146s | 30% | 6.2 | 12.5% | 25.3 | 3.146s | 55% | 8.04 | 75% | 250 | 530 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Version history
- 0.7.581 - Added