Difference between revisions of "Mace"
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Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with [[uranium]] rather than [[plasteel]]; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration. | Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with [[uranium]] rather than [[plasteel]]; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration. | ||
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{{Weapon Material Table}} | {{Weapon Material Table}} | ||
Revision as of 11:27, 7 December 2021
Mace
"A refined club, engineered for efficient swinging and deadly impacts."
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 2
- Head
15.7 dmg (Blunt)
24% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 6,000 ticks (1.67 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- MedievalMeleeDecent
The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.
Acquisition
Maces can be crafted at the fueled smithy or electric smithy once the Smithing research has been completed; with 50 Stuff (Metallic/Woody, 500 for SMVs) and 6,000 ticks (1.67 mins) of work.
Maces can also be purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.
Analysis
Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with uranium rather than plasteel; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.
Material table
Material | DPS[1] | AP[1] | Handle (Poke) | Head (Blunt) | HP | Value [ExpandCollapse] | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Mace | 6.31 | 19.13% | 8.1 | 2s | 11.7% | 4.05 | 25% | 14.13 | 2s | 21.6% | 7.07 | 75% | 65 | 75 |
Bioferrite Mace | 6.31 | 19.13% | 8.1 | 2s | 11.7% | 4.05 | 25% | 14.13 | 2s | 21.6% | 7.07 | 75% | 200 | 92 |
Golden Mace | 7.01 | 21.25% | 9 | 2s | 13% | 4.5 | 25% | 15.7 | 2s | 24% | 7.85 | 75% | 60 | 5020 |
Plasteel Mace | 7.89 | 19.13% | 8.1 | 1.28s | 11.7% | 6.33 | 25% | 14.13 | 1.28s | 21.6% | 11.04 | 75% | 280 | 495 |
Silver Mace | 7.01 | 21.25% | 9 | 2s | 13% | 4.5 | 25% | 15.7 | 2s | 24% | 7.85 | 75% | 70 | 520 |
Steel Mace | 7.01 | 21.25% | 9 | 2s | 13% | 4.5 | 25% | 15.7 | 2s | 24% | 7.85 | 75% | 100 | 117 |
Uranium Mace | 9.56 | 31.88% | 13.5 | 2.42s | 19.5% | 5.58 | 25% | 23.55 | 2.42s | 36% | 9.73 | 75% | 250 | 340 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder