Pigskins
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Pigskins are a xenotype, genetically engineered for their organs.
Lore
Human-pig hybrids, Pigskins were initially created for organ-harvesting operations by a long-gone government that was uncomfortable with the thought of exploiting baseliners. However, they found success in their attempt to merge human DNA with that of a pig - to make easier transplantable organs such as hearts and lungs - creating a more humanlike being than anticipated.
They retain similar characteristics to baseliners; capable of speech, tool usage and bipedal movement. However, they do maintain piglike elements. Pigskins have a robust digestive system and can eat almost anything without getting sick, however, a notable drawback of the xenotype is their trotter-shaped hands that make it more difficult to manipulate tools and objects and their nearsightedness results in their preference for close-range - or explosive - weaponry.
Occurrence
The table below describes the chance for a given pawn from each faction being a pigskin. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Faction | Chance | |
---|---|---|
Gentle tribe | 0% | |
Fierce tribe | 0% | |
Savage tribe | 0% | |
Cannibal tribe | 0% | |
Nudist tribe | 0% | |
Fierce neanderthal tribe | 0% | |
Savage impid tribe | 0% | |
Civil outlander union | 0% | |
Rough outlander union | 0% | |
Rough pig union | 100% | |
Pirate gang | 2.5% | |
Cannibal pirate gang | 2.5% | |
Yttakin pirates | 0% | |
Waster pirates | 2.5% | |
Shattered empire | 0% |
Xenogenes
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---|
Name | Description | Exclude | ||
---|---|---|---|---|
Pig nose |
Carriers of this gene have pig-like snouts.
|
0 | 0 | Nose
|
Trotter hands |
Carriers of this gene have hands that partially resemble pig trotters. This reduces their ability to manipulate objects.
|
+1 | 1 | Hands |
Pig ears |
Carriers of this gene will grow pointed pig-like ears. | 0 | 0 | |
Hulk body |
Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. | 0 | 0 | |
Fat body |
Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. | 0 | 0 | |
Nearsighted |
Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.
|
+2 | 1 | ShootingAccuracy |
Strong stomach |
Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.
|
−1 | 1 | - |
Robust digestion |
Carriers of this gene grow a multi-fold stomach, allowing them to digest raw foods more efficiently than baseline humans. In general, they get the same nutrition from raw food as from if it is cooked. They also don't mind the taste of raw food at all.
|
−2 | 2 | - |
Pig voice |
Carriers have a squealing voice like that of a pig. | 0 | 0 | |
Poor cooking |
The carrier's aptitude in skill is reduced by 4. Aptitude acts like an offset on skill level. | +1 | 1 | |
Reduced pain |
Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times.
|
−1 | 1 | Pain |
Strong immunity |
Carriers of this gene gain immunity to diseases faster than normal.
|
−1 | 1 | Immunity |
With a metabolic efficiency of −1, pigskins have a hunger rate of x125%.
Rough pig unions
Pigskins congregate and usually form factions known as the rough pig union. Essentially, a loose alliance of rugged pigskin townships that prefer to interact with their own kind - but, have been known to make friends with 'thinsnouts'. However, they're far more ready to toss a bomb and gnaw human gristle when it suits them, which is their general approach unless one cosies up to them. Earn their respect, and they'd be a worthwhile ally, reading to offer a trotter to those they think of as friends.
Analysis
Pigskins are formidable opponents. Thanks to reduced pain, pigskins require twice as much damage to be downed from pain shock - the most common way to disable a pawn through combat. Rough pigskin unions often use a combination of shotguns, grenades, and melee weapons to make up for their nearsightedness. While not as tough as a neanderthal, pigskins move as fast as a baseliner and have access to industrial technology.
As colonists, pigskins come with a few quirks. Trotter hands reduces Manipulation, meaning pigskins are 85% as fast at doing most work. Nearsighted means an accuracy penalty when shooting from 12 tiles or more. And they eat more food than a baseliner. In return, pigskins can eat raw food safely, are resistant to disease, and have reduced pain.
Early on, both food poisoning and disease can be major setbacks. Their traits are also useful in a caravan. But in an established colony, the negatives will often outweigh the benefits. Yet the negatives are tolerable. You shouldn't reject an otherwise good colonist just for being a pigskin. Like with the rough pig union, colonist pigskins are most effective wielding shotguns, grenades, melee, or launchers, which all circumvent the nearsighted gene.