Plasmasword
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Plasmasword
A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
12 dmg (Blunt)
18% AP
2.0 seconds cooldown - Melee Attack 2
- Point
21 dmg (Stab)
32% AP
2.6 seconds cooldown - Melee Attack 3
- Edge
21 dmg (Cut)
32% AP
2.6 seconds cooldown
- weaponTags
- UltratechMelee
- thingSetMakerTags
- RewardStandardMidFreq
The Plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire.
Acquisition
Plasmaswords cannot be crafted. They can instead be purchased from combat suppliers, war merchants, or at Empire settlements, obtained as a quest reward, or found on Empire Champions and nobles of Yeoman rank or above.
Summary
Plasma swords perform largely the same as any other melee weapon, with one primary difference. When performing the Cut and Stab attacks, a successful strike has a 50% chance to do an extra 10 Flame damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on fire.
Analysis
As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back.
Attack table
Feature | Toggle |
---|---|
Attacks |
Plasmasword | Handle (Blunt) | Point (Stab) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 6.03 | 22.4% | 9.6 | 2s | 14.4% | 4.8 | 8.33% | 16.8 | 2.6s | 25.6% | 6.46 | 37.5% | 16.8 | 2.6s | 25.6% | 6.46 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 1000 |
Poor | 6.71 | 24.95% | 10.8 | 2s | 16.2% | 5.4 | 8.33% | 18.9 | 2.6s | 28.8% | 7.27 | 37.5% | 18.9 | 2.6s | 28.8% | 7.27 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 1500 |
Normal | 7.39 | 27.5% | 12 | 2s | 18% | 6 | 8.33% | 21 | 2.6s | 32% | 8.08 | 37.5% | 21 | 2.6s | 32% | 8.08 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 2000 |
Good | 8.08 | 30.05% | 13.2 | 2s | 19.8% | 6.6 | 8.33% | 23.1 | 2.6s | 35.2% | 8.88 | 37.5% | 23.1 | 2.6s | 35.2% | 8.88 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 2500 |
Excellent | 8.76 | 32.6% | 14.4 | 2s | 21.6% | 7.2 | 8.33% | 25.2 | 2.6s | 38.4% | 9.69 | 37.5% | 25.2 | 2.6s | 38.4% | 9.69 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 3000 |
Masterwork | 10.47 | 38.98% | 17.4 | 2s | 26.1% | 8.7 | 8.33% | 30.45 | 2.6s | 46.4% | 11.71 | 37.5% | 30.45 | 2.6s | 46.4% | 11.71 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 4000 |
Legendary | 12.63 | 47.03% | 19.8 | 2s | 29.7% | 9.9 | 25% | 34.65 | 2.6s | 52.8% | 13.33 | 37.5% | 34.65 | 2.6s | 52.8% | 13.33 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 5000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Note that DPS does not take the chance of Flame damage into account.
Version history
- Royalty DLC Release - Added.
- 1.2.2719 - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.